Warlock
Base Class: Warlock

You have made a pact with an ancient primordial deity. Such entities once ruled the world before being overthrown and banished by the gods. Most are furious about their banishment and some will seek to make pacts to keep a foothold in the mortal realm. Through a ritual of flesh and blood, the titans give their unnatural strength to others. As these Warlocks grow in strength, so do the ancient primordial.

Ritual of Flesh

Starting at the 1st level, after consuming the flesh of a primordial deity, your body has warped forever. You grow 2d6 inches in height and gain 1d6x10 pounds in weight. Your skin has also changed into a thick hardened hide. As a result, you are ill-suited to wearing armor. Your skin provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor or using a shield. Also, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Hand of the Titan

At the first level, one of your hands has warped into a massive, grotesque, magic-infused hand. This hand is a natural weapon. It counts as a simple melee weapon for you and deals 1d10 slashing damage on a hit. It also has the reach property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength, for the attack and damage rolls. The hand's size and awkward shape make it impossible to hold items, but it can be used to grapple. Whenever you make an Athletics check to grapple, you gain a bonus to the check equal to your Charisma modifier.

Expanded Spell List

The Titan Patron lets you choose from an expanded list of spells when you learn a warlock spell.

Enhanced Natural Weapon Level 6

Starting at the 6th level, your warped hand now counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Titanic Fury

Starting at the 10th Level, you can enter a magic-infused rage as a bonus action.

Wrath of the Titans

Starting at the 14th level, you can channel your titan patron's power to slay a creature. You can cast Finger of Death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

Enhanced Natural Weapon Level 10

Starting at the 6th level, your warped hand now counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can use it to attack twice, instead of once, whenever you take the Attack action on your turn. You can use it as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, and grants +1 AC. These bonuses increase to +2 at level 10, and +3 at level 14.

Enhanced Natural Weapon Level 14

Starting at the 6th level, your warped hand now counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can use it to attack twice, instead of once, whenever you take the Attack action on your turn. You can use it as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, and grants +1 AC. These bonuses increase to +2 at level 10, and +3 at level 14.

Previous Versions

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