Base Class: Monk
you study of meditation and combat has given you the ability to manipulate the air and wind around you
Defense of the Wind
at the 3rd level, you gain the ability to use the wind to aid you in combat as a reaction, you can spend two ki points to impose disadvantage an enemies attack by forcing the wind to off balance there attack
Air manipulation
at 6th level, you gain the ability to channel the air and wind around you by spending 3 ki points you can manipulate the air around you for the next minute. this includes being able to push back your enemies 10ft when you strike when doing this ability you use up your bonus action to do so and your opponent must make a Strength saving throw, being able to levitate 5ft above ground, and being able to climb easier. **anything else you desire to do is up to the dm's discretion**
Whirlwind
at 11th level, as an action, you can cause a force of wind to erupt from yourself causing everyone within a 20ft radius to make a dexterity saving throw forcing them to be pushed to the edge of the radius. on failed save, they will take 2d6 Force damage and be pushed back on a successful save they take half as much and are able to keep there footing.
You can increase the sphere's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 2d6.
Master of Air
at 17th level, you gain the ability to Master the wind and Air giving you the ability to fly equal to your walking Speed and ranged and spell attacks have disadvantage on you while flying
push attack
with the air manipulation, 6th level feature when attempting to use the wind to push your enemies back 10ft you must use your bonus action to do so and they get to make strength saving throw to see if they can resist the attack
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3/26/2019 4:45:23 AM
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