Rogue
Base Class: Rogue

Your eyes have become open to the Weave in a way often only seen granted to entities that exist betwixt and between the myraid Planes of the universe.

Planar Reaper

Whenever you strike a creature which you have applied Inquisitive Fighting upon, you may expend your Bonus Action to turn all damage from the attack, including Sneak Attack damage, into Force Damage.

Eye for Detail

Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Insightful Fighting

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Mystic Eye

Starting at 9th level, you may perform a Perception check as an Action in attempt to Detect Magic not plainly visible to the naked eye. The DC of magic to be percieved is based upon 10+spell modifier of the caster+the proficiency bonus of the caster. 

Once the threads of this magic are percieved in this way, you may expend an action to attempt to make a melee spell attack utilizing a finesse weapon against the spells threads to dispell it. This requires you to be within 5 feet of a target or area under the magic's influence. Your spell attack to perform this Action is based upon d20+ your wisdom modifier+ your proficiency bonus. You can perform this Dispell action a number of times equal to your Proficiency bonus per Long Rest.

 

Unerring Eye

Beginning at 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren’t blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Eye for Weakness

At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3d6.

Previous Versions

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