Paladin
Base Class: Paladin

The Oath of the Moon is an order of paladins dedicated to rooting out injustice, evil, or wrongdoing wherever it may be. These paladins may be inquisitors for a holy order, servants of a moon deity, or perhaps agents from far-reaching realms. These paladins often work alone or in small groups to investigate and bring down criminal organizations or evil cults that threaten humanity. Often working at night, they avoid recognition or fame as a means to maintain their ability to blend in. Those following the Oath of the Moon utilize their lunar powers to illuminate truth wherever they go

The tenets of the Oath of the Moon emphasize a desire to root out injustice and right wrongs:

 - Seek out Evil: Use your skills to investigate and hunt down evil, wherever it may be.

 - Avoid Recognition: Maintain your anonymity and operate in the shadows to root out your targets.

 - Be a Beacon of Truth: Share your light by shining it on to wrongdoing and illuminate truth.

Oath Spells

3rd-level Oath of the Moon feature

You gain oath spells at the paladin levels listed in the Oath of the Moon table. See the Sacred Oath class feature for how oath spells work.

Oath of the Moon Spells
Paladin Level Spells
3rd charm person, faerie fire
5th moonbeam, detect thoughts
9th clairvoyance, dispel magic
13th arcane eye, locate creature
17th commune, mislead

Channel Divinity

3rd-level Oath of the Moon feature

You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Burden of Truth: As an action, you can use your Channel Divinity to cast an aura of burdensome truth that extends 15 feet from you or a point you select within 30 feet for up to 10 minutes. If cast on you, this zone moves with you. Creatures of your choosing entering this zone or starting their turn within it must make a Charisma saving throw. On a failed save, their movement speed is halved while they are in the zone. Additionally, selected creatures in the zone cannot speak a deliberate lie while affected. Both you and the target know of this effect while it is active, and affected creatures can be evasive when speaking to you.

Pale Illuminator:  As an action, you can use your Channel Divinity to grant yourself a bonus to your Wisdom (Insight) and Intelligence (Investigation) checks equal to your Charisma modifier (with a minimum bonus of +1) for 10 minutes.

Lunar Prescience

7th-level Oath of the Moon feature

The area within 10 feet of you is considered to be in dim light, and cannot be brighter unless you choose it to be. As a bonus action on your turn, you can make a Wisdom (Insight) check against a creature within your dim light that you have attacked or has attacked you in the last round, contested against that target's Charisma (Deception) check. If you succeed, that target has disadvantage on attack rolls it makes before the start of your next turn. At 18th level, the range of the dim light surrounding you increases to 30 feet.

Light in the Shadows

15th-level Oath of the Moon feature

You gain the ability to prevent enemies from leaving your sight. As a reaction to a creature within 30 feet of you leaving your sight by attempting to Hide or due to the effects of Invisibility, Greater Invisibility, or similar spells or abilities meant to prevent other creatures from being able to perceive it, you can cause a beam of moonlight to illuminate them. The target is forced to make a Charisma saving throw. On a failure, the target fails to hide and is visible to all targets friendly to you until the start of their next turn. Additionally, the first attack roll against the target before the start of their next turn has advantage.

Moonlit Paragon

20th-level Oath of the Moon feature

Starting at 20th level, you become an avatar of lunar justice. You gain the following benefits:

- You gain truesight with a range of 60 feet.

- When you make a successful Wisdom (Insight) or Intelligence (Investigation) check, you gain temporary hit points equal to your proficiency bonus. 

- Creatures within 60 feet of you have disadvantage on Charisma (Deception) rolls against you. 

 

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