Sorcerer
Base Class: Sorcerer

Some beings have an innate connection with the planes and space, growing their power to travel through space with their powerful magic.

Traveler’s Spells

At level 1, your innate connection with space has allowed you to connect with the dimensions around you. You learn these spells naturally, and they do not count towards the number of spells in your sorcerer spell list.

Level

Spell

1

Unseen servant

3

Vortex Warp

5

Thunder Step

7

Dimension Door

9

Far Step

Dimensional Leap

Starting when you choose this subclass at level 1, your innate connection with space allows you to teleport short distances. You can cast the spell Misty Step without expending a spell slot. When you cast the spell in this way, you are allowed to cast a leveled spell as an action. Once you use this feature, you cannot use this feature again until you finish a long rest.

Spell Warp

Starting at 6th level, you can expend a number of sorcery points equal to half the spell’s level (rounded down, with a minimum of 1) to cast a spell originating from another spot you can see within 30 feet of yourself.

Restoration of Reality

Starting at 14th level, you gain the ability to undo the damage done in space. When a spell of the conjuration school of magic is cast within 15 feet of you, you can expend a number of sorcery points equal to the spell’s level to stop the magic effect from taking effect.

Spacial Tear

Once you reach level 18, you can create tears in the fabric of reality itself. When casting a spell of 1st level or higher that is of the conjuration school of magic, you can create tears in space to slice apart your opponents. You can use your bonus action and expend a number of sorcery points equal to your charisma modifier to force a target that you can see within the spell you cast’s range to make a dexterity saving throw. On a failure, the creature takes a number of d10’s of force damage equal to the amount of sorcery points expended.

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