Base Class: Monk
Master of gravity, you have learned to manipulate natural forces to amplify your ki abilities.
Impact Strike
Starting at 3rd level you can change the gravitational pull of your body, transferring your gravitational acceleration from the ground to your target. The first time you hit a creature with an unarmed strike immediately after moving at least 10 feet in a straight line towards that creature, you can deal extra force damage equal to one roll of your Martial Arts die for every 10 feet traveled.
Impulse Transfer
At 3rd level immediately after you hit a creature with an unarmed strike you can expend one ki point to force a creature to make a Strength saving throw against your ki save DC or be pushed 10 feet in a straight line directly away from you.
Momentum Shift
At 6th level, as a bonus action, you can expend 1 ki point to jump up to a number of feet equal to ten times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. And as a reaction, when you are subjected to an effect that moves an unwilling creature in a straight line, you can choose to absorb the momentum, regaining a number of ki points equal to your proficiency bonus and reducing the distance you are moved by a number of feet equal to five times your proficiency bonus, to a minimum of 0.
Control Gravity
Starting at 11th level you can further cause gravity to bend to your will, manipulating your directional velocity. Your unarmored movement, jump height, and jump distance is increased by 10 feet, in addition, you can move upside down along ceilings, and you no longer need to be moving to use unarmored movement on vertical surfaces or liquids.
Concussive Force
At 17th level, whenever you hit a creature with an unarmed strike, the creature takes extra force damage equal to one roll of your Martial Arts die.
The distance you can push a creature using Impulse Transfer is increased to 30 feet.
As an action, you can expend 2 ki points and choose one of the following effects to force any number of creatures you choose within 30 feet of you to make a Strength saving throw against your ki save DC. On a failed save you can choose one of the following effects.
Concussion. You force any number of creatures you choose within 30 feet of you to make a Strength saving throw against your ki save DC. On a failed save the creature is pushed 30 feet away from you in a straight line. In addition, unsecured objects that are completely within the area of effect are automatically pushed 30 feet away from you.
If a creature or an object targeted by either of these abilities hits another creature or object, both creatures and/or objects take force damage equal to five rolls of your Martial Arts die.
Gravity Well. You force any number of creatures you choose within 45 feet of you to make a Strength saving throw against your ki save DC. On a failed save the creature is pulled 30 feet towards you in a straight line. In addition, unsecured objects that are completely within the area of effect are automatically pulled 30 feet towards you.
If a creature or an object targeted by either of these abilities hits another creature or object, both creatures and/or objects take force damage equal to five rolls of your Martial Arts die. You are immune to the damage caused by this abilty.
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