Rogue
Base Class: Rogue

You are a member of the ancient and feared group called "The Ghostrunners". You MUST have the Shadow demon race to use this subclass. You have many magical abilities.

Shadow Points

At the begning of 3rd level, you have a number of shadow points equal to 5+ your level, so if you are level 5 you have 10 shadow points. If your number of shadow points reaches 0 you get 1 level of exastion. Your shadow points regen on a long rest. You can use shadow points to use other abilities given by this subclass.

Shadow step.

At the begining of 3rd level, you can magicaly travel from a shadow. You must stand in a place where there is a shadow. You can travel to a place you can see. This cannot be blocked by any see thru spell or object. This is a bonus action. It cost:

1 shadow point if you travel 1-40 ft.

2 shadow points if you travel 41-80 ft.

3 shadow points if you travel 81-120 ft.

Shadow invisibility.

At the begining of 3rd level you can magicaly travel to a place between to physical world and the spirit world. You can use a bonus action to turn invisible. While you are invisible you cannot take damage, but you cannot deal damage or take the attack action. You can also end it as a bonus action. This cost:

1 shadow point each round you are invisible. (Note: for this 1 round is between the turn where you start it and the turn where you end it.)

Shadow Blade

At the begining of 9th level, you can inflict your weapon with magic. Any wounds given while this is active can only be heal by a spell that is casted at 5th level or above. You also deal 1d8 aditional necrotic damage when you make a weapon attack while this is active. This cost a bonus action to active, and can be endet when it is your turn without using a bonus action or an action to end it. This cost:

2 shadow points per turn this is active.

Shadow Tentacles.

At the beginning of 13th level, you can summon tentacles made out of darkness. These tentacles attack for you, they will always attack the closes creature no matter if they are an enemy or a friend. When this is active you gain resistance to all damage and all attack aginst you have disadvantage. This cost a bonus action to use and to end. This cost:

5 shadow points each time you end a turn with this active.

Shadow kill.

At the begining of 17th level, you can use shadow points instantly kill a creature if you deal a number equal to or higher than half og that creatures max hp in damage, in 1 turn. This cost:

6 shadow points to use.

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