Barbarian
Base Class: Barbarian

Chaos is a hard thing to control, but some have the innate ability to harness Dunimancy. Most who learn to use Dunimancy learn through intense study or training. There is also those who trigger its effects with their emotions due somehow being in contact with the plane.

Chaos Burst

3rd-level Path of Fundamental Chaos feature

Starting when you choose this path at 3rd level, you gain access to a number of Chaos Burst dies. Your dices are 2d4. When you make a melee attack while raging, you can decide to add a Chaos burst die to the damage. Roll on the Chaos Burst Damage table to determine the damage type of the additional damage. You must declare it before you make the attack roll.

Your Chaos Burst dies become 2d6 at 6th level, 2d8 at 10th level and 2d10 at 14th level.

You have a number of chaos burst dies equal to your proficiency bonus and regain any expanded use when you complete a long rest.

 Chaos Burst Damage Type

D4 EFFECT
1 Same as the weapon type
2

Bludgeoning

3 Force
4 Thunder

 

 

 

Havoc Rage

3rd-level Path of Fundamental Chaos feature

Also at 3rd level, your rage becomes influenced by the dunamantic energy that inhabits you. Roll on the Havoc Rage table to determine the type of rage you enter.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Havoc Rage
D4 EFFECT
1 Orbital Decay (Gravity) : When raging, gravity seems to have a stronger pull for every one (including your allies) in a 15ft sphere centered around you. Anything that falls in the area suffers double fall damage. In addition, when any hostile creature enters the area for the first time on a turn or starts its turn there, it must make a strength saving throw or suffer disadvantage on attacks against any creatures other than you until the starts of its next turn or leaves the area. Also, any large or smaller creature is pulled 10 ft toward you on a failed save. On a successful save the creature doesn't suffer any disadvantage, isn't pulled toward you and does not has advantage on attack rolls against you. 
2

Temporal Morass (Time) : At the start of your rage, you can designate one target creature that you can see. This creature must succeed on a Constitution saving throw at the start of each of its turn or have its speed halved and lose their reaction until the start of their next turn. On a successful save, all the creature's speeds are doubled for this turn. 

On your turn, you can decide to use a bonus action to change the target of this effect or a free action to drop this effect. If you decide to drop it, you cannot use this effect again until the end of this instance of rage.

3

Multiple Universes (Space) : You invoke an echo next to you who shares the same space. An Echo is a manifestation of yourself in a slightly distended space. Each time a creature attacks you during your rage while your Echo isn't destroyed, roll a d20, on a 11 or higher, the attack targets the Echo itself.

The Echo has the same AC as you and has 1 hit point. It actually exists in your plane and is a quasi-physical representation of you, therefore, it appears real to creatures whose sense don't rely on sight. However a creature with true sight is unaffected by the Echo.

If your Echo is destroyed and you are still raging, you can spend a bonus action on your turn to create a new one.

4 Infinite Potential (Entropy) : Every ally within 5 feet of you can add 1d4 to all attack rolls and saving throws.

Fundamental Force

6th-level Path of Fundamental Chaos feature

At 6th level, you gain new ways to spend your Chaos Burst dies depending on the type of rage you are in :

Rage Type EFFECT
Gravity

Density Well : When you spend a Chaos Burst die to deal additional damage, you can force the target to make a Constitution saving throw or be knocked prone.

Time

Hyper Rage : When you take the attack action, you can spend one Chaos Burst die to make an additional attack as a bonus action and add the Chaos burst Die to the damage roll if it hits

Space

Through space and time : When you take the attack action, you can use a Chaos Burst die as part of the attack to create a portal in an empty space up to 60 ft from you and make the attack as if you were in its space. On a hit you add your Chaos Burst die to the damage roll.

Entropy Reckless Potential : When you decide to use your Reckless Attack and make at least one attack as an attack action, you spend one of your Chaos Burst Die as your bonus action to give advantage on their attack rolls to any number of creature of your choice within 30 feet of you. This effect lasts until the beginning of your next turn.

 

Expanded Havoc

10th-level Path of Fundamental Chaos feature

When you reach 10th level in this class, your Havoc Rage gain additional benefits. When you enter a rage and roll on Havoc Rage Table, add the following benefits to your rage.

Rage Type EFFECT
Gravity

Force of Attraction : When you hit a creature with an attack of opportunity, the creature must make a strength saving throw or have its speed reduced to 0 for this turn. On a success, the creature's speed is halved.

Time

Reckless Celerity: You can take the disengage action as a bonus action.

Space

Extended Space : You have one additional duplicate.

Entropy Fragment of Possibility : The range of you lucky aura expands to 20 ft

 

Exploding Surge

14th-level Path of Fundamental Chaos feature

When you roll on your Rage Type table, you can choose to roll twice and apply both effect on your rage. However, if you roll the same value on both die you regain all your spend Chaos Burst dies but your rage ends and you are stunned until the beginning of your next turn as you are overwhelmed by dunamantic energies

Once you use this feature, you cannot use it again until you finish a long rest.

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