Druid
Base Class: Druid

The Circle of Tranquility is a pacifistic group, who believe that unnecessary violence and ill will leeks into its surrounding, destroying the world around them. 
These druids aim to mitigate any harm caused to others, and protect those who struggle to do so themselves. Almost paradoxically, they often seek a life of adventure, as it tends to leads to sites of anger and treachery, and there is no better way to stop these opposing mindsets than by stopping those who act in such a manner.

Flower Sprout

The rites of your circle grant you the ability to sprout an ethereal flower on yourself or an ally. Starting at 2nd level, you can use your Wild Shape to grow a Flower Sprout on an ally you can touch, which grants 1d8 + Wisdom Modifier (to a minimum of 1) Temporary Hit Points. The Flower Sprout lasts a minute, until dispelled (no action required), or until the Temporary HP granted by it is removed. Creatures can only benefit from one Flower Sprite at a time.

At higher levels, the number of dice increases to your Proficiency Bonus-1

Floral Fortitude

A creature that has your Flower Sprout on them can rip them off of themselves as a bonus action, healing them for a number of d4's equal to 1/3 your Druid level.

Seed Strike

Starting at 6th level, melee attacks from creatures with Flowers count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and deal an additional 1d8 radiant damage on a hit

Deep Roots

The rites of your circle grant you the ability to further aid yourself and your allies. Starting at 6th level, your Flower Sprouts grant an additional bonus of equal to your Wisdom Modifier to saving throws for the charmed, frightened, paralyzed and stunned conditions. 

Flowering Form

At 10th level, you can grant additional boons to your allies. Creatures with Flower Sprouts now benefit from an additional bonus equal to your Proficiency Bonus to their Armour Class, as the Flower Sprout spreads over them and blooms across their body.

Thirsting Thorns

By 14th level, you have learned to use magic to aid your allies and connect with the vengeful side of nature. The Flower Sprout now deals 2d8 magical piercing damage to an enemy after the wielder is hit by a melee weapon attack or unarmed strike.

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