Base Class: Warlock
You've made a pact with a creature from the astral plane. Such entities bend time and space itself for survival in the void. Individuals sworn to these astral beings tend to perceive time differently from those around them, forgetting events, foreseeing events yet to come, and often confusing the future for the present. Astral entities tend not to think of their servants as anything but an extension of their ability to apply force to the world around them.
Expanded Spell List
1st-level Astral feature
The Astral lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Astral Expanded Spells
You learn the Sapping Sting cantrip, it does not count against the number of cantrips you know.
| Spell Level | Spells |
|---|---|
| 1st | Catapult, Magnify Gravity |
| 2nd | Levitate, Pass without Trace |
| 3rd | Pulse Wave, Melf's Minute Meteors |
| 4th | Gravity Sinkhole, Resilient Sphere |
| 5th | Temporal Shunt, Wall of Force |
Gravitational Shift
1st-level Astral feature
You can magically distort the gravity, shifting forces around you. You can create a 10-foot radius sphere around you as an action. This sphere lasts for 1 minute. You can do this a number of times equal to your proficiency modifier.
When you create the sphere, creatures around you feel the weight bear down around them, disrupting their balance; creatures take a 1d4 penalty to dexterity checks and saving throws. Your attacks are empowered by the distorted forces, giving you a 1d4 bonus to melee attacks and damage rolls. At level 10, the die increases to 1d8.
Starry Eyes
1st-level Astral feature
You gain darkvision if you don't already have it. Creatures with darkvision gain an additional 60 feet of darkvision.
Etherial Self
6th-level Astral feature
You are now able to channel the forces of the astral plane into yourself.
Once per round, when you hit a creature with a weapon attack roll, you can add additional force damage equal to your warlock level. In addition, once per long rest, you may use an action give yourself truesight for 10 minutes.
Time Dialation
10th-level Astral feature
You learn the spell Legend Lore. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.
Event Horizon
14th-level Astral feature
Your ability to manipulate gravity causes time to bend, changing your perception of its passing. You no longer need to sleep, and gain the benefits of a long rest if you spend 8 hours doing light activity.
In addition, you can increase the gravitational forces around an entity to pull them apart. When you hit a create with an attack, the creature takes 5d10 of force damage and falls prone; they must succeed a strength saving throw against your spellcasting DC to stand back up. Once you use this feature, you can’t use it again until you finish a short or long rest.
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9/1/2022 11:25:23 AM
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