Base Class: Warlock
Your Studies in dark magic have been engraved in your soul. After obsessing with these dark arts for countless years; you have created an pact with ancient dark beings. These contracts consume the warlocks soul; however also grants them the ability to corrupt others with it as well.
Curse Casting
Starting at 1st level, your patron bestows upon you the ability to curse your foes.
You gain access to choose 3 of the curse spells.
As an action you, you can take the Curse Action to apply two curses. At the start of each of your turns any of the Curses you have applied to targets trigger simultaneously as one source per target. Meaning for example if you had 4 curses applied to a target that each deal damage and you had hex applied hex would only trigger once not for each of the curses.
At 3rd level, you can use your Bonus Action to Detonate Curse instantly dealing 2 turns of damage of each curse and removing them. Additionally you learn 1 more curse of your choosing from the starting curses. 3 uses per long rest
Mechanics
Applying a curse - when a curse is cast a creature must succeed a Charisma saving throw. On success the curse fails and any previous stacks of that curse are removed, on failure the curse is applied to the target. At the end of each of the targets turns they can attempt an Charisma saving throw to remove all applied curses.
Stacks - each curse has Max stacks listed. You can apply the curse Up to the number of stacks onto the target to increase its effect. Applying the curse beyond the Max stacks listed has no effect.
Targets - each curse has Max targets listed. You can have each curse active on Up to the number of Max targets. Applying the curse to a target beyond the Max target value will call the curse to fall of one target of your choosing.
Duration - all curses have a 18 seconds duration and the is refreshed upon applying a stack, moving targets, or just reapplying.
Additionally taking this Patron removes your ability at level 3 to choose a Pact and you will automatically Take Pact of the Curse.
Curse of Exhaustion
Max Targets 5. | Max Stacks 1
The Cursed Targets movement speed is reduced by 10(20 with Amplifying Curse) . If this curse is active when Detonate Curse Action is used, the creatures movement speed becomes 0 for 1 (2 with Amplifying Curse) full turn.
Soul Harvest
Max Targets 3 | Max Stacks 2
The Cursed Target suffers 1d4(2d4 with amplifying curse) of necrotic damage and heals you for that amount.
Corruption
Max targets 2 | Max Stacks 1
The Cursed Target suffers 1d8(2d8 with amplifying curse) of force damage.
Locust Swarm
Max targets 3 | Max Stacks 1
The cursed target and all foes within 5 yards of the target suffer 1d4(2d4 with amplifying curse) of damage.
Haunt
Max targets 10 | Max Stacks 6
The cursed target suffers 2 psychic damage. When the target dies half of the curses stacks moves to another foe within 30 yards. If this curse is applied when Detonate Curse is used the curse moves to a new target within 30 feet with half the stacks. If the target is affected by amplifying curse casting this curse applies 2 stacks.
Curse of Weakness
Max targets 3 | Max Stacks 3
The Cursed Targets AC is reduced by 1(2 with amplifying curse) .If this curse is active when Detonate Curse Action is used, the targets AC permanently is reduced by the amount from vulnerability.
Curse of Tongues
Max targets 1 | Max Stacks 1.
The Cursed Target cannot use their bonus action(this curse changes to action if the target is affected by amplifying curse) each turn. If this curse is active when Detonate Curse Action is used, the target cannot use an action or bonus action until the start of your next turn.
Curse of Recklessness
Max targets 2 | Max stacks 1
Attacks against the cursed target have advantage. If this curse is active when Detonate Curse Action is used, until the end of your next turn the next attack to hit him auto hits. If Amplifying curse is on the target, the the next attack also auto crits.
Curse Amplification
starting at 6th level, your mastery of curses has given you the ability to Amplify them. You gain access to cast Amplifying Curse.
Amplifying Curse - Max Targets 1, doubles the effect of all curses applied to the target. Additionally double the damage dealt from the Detonate Curse on the amplified target.
Curse Mastery
Starting at 10th level, you have become a master over curses. You now know every starting curse. You can cast an additional curse when you take the Curse Action.
Curse Persistence
Starting at 14th level, Your curses last forever. When a creature succeeds a saving throw previous stacks of the curse persist. Additionally when you use Curse Detonation you can choose 3 targets to have your curses remain on.
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