Base Class: Fighter
All Vikings know is war. Through many years of pillaging and raiding many different worlds, you have been able to train yourself in many different types of combat. Ranging from the simplest warrior to the articulate wizard and demon puppets known as warlocks.
Cantrips
At 3rd level, you learn two cantrips of your choice from the warlock's spell list. You learn an additional wizards cantrip of your choice at 10th level.
Versitile Sniper
At 7th level, gain the ability to attack with a ranged weapon against a single target within your weapons range. as long as the ranged attack hits, you may use your bonus action to make a melee attack to any creature within 5 ft. Along with choosing another fighting style.
Then at 11th level you can use your action to make a ranged attack against ANY NUMBER of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. As long as half of the previous attacks hit you can use your bonus action to make a melee attack against ANY NUMBER of creatures within 5 feet of you, with a separate attack roll for each target which DO NOT get any modifiers on attack/damage rolls. Additionally, if any melee attack critically hits all damage that is done only hits the creature that you critically hit.
Acrane Prodigy
At 10th level choose an additional cantrip from the wizard's spell list.
War Sworn Knowledge
15th level, you can choose a single option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Valhalla Awaits
At the 18th level, you can roll one additional weapon damage dice when determining the extra damage for a critical hit with any successful attack.
This increases to two additional dice at 20th level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/2/2022 3:06:56 AM
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9
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1
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5e
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Coming Soon
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