Base Class: Sorcerer
Your innate magic comes from an ancient artifact made by a wizard that’s essence mingled with your blood or that of your ancestors. Most often sorcerers with this origin trace their descent back to one of the first confessors. But the artifact that created them still exists and can be used to create new confessors.
As a confessor, you can ascertain the truth with a touch. Many confessors start their careers travelling and taking the confessions of criminals. Sometimes the town leaders ask them to confess criminals in order to execute justice fully. Sometimes innocent convicts ask for them in order to prove their innocence. Otherwise, confessors investigate matters of justice according to their own designs, always looking to ensure fairness and order.
Touch of Truth
Starting when you choose this origin at 1st level, you can use your action to attempt to charm a humanoid you touch that is not an ally. Make a melee spell attack against the target. On a hit, they are magically charmed by you for 1 hour. It ends early if you die. A remove curse, greater restoration, or wish spell also ends it. Once you use this feature you cannot do so again until you finish a long rest.
The charmed humanoid regards you as a trusted friend or lover. It obeys any verbal commands that you issue to it (no action required by you) and it can’t tell you a deliberate lie.
When the charm ends, the target knows they were charmed by you, and you can’t use this feature on that creature again.
The duration of this charm increases as your sorcerer level increases. At 6th level, the duration is 8 hours. At 14th level, the duration is 24 hours. At 18th level, the duration becomes 72 hours.
Word of Truth
People have a hard time deceiving you. You gain proficiency in the Insight skill or another class skill if you are already proficient.
At 3rd level, you can cast the zone of truth spell. It is a sorcerer spell for you and does not count against the number of spells you know.
Arcana
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Deception
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Insight
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Intimidation
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Persuasion
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Religion
You gain proficiency in the Insight skill or another class skill if you are already proficient.
Heroic Presence
Your presence inspires others. At 6th level, creatures who are charmed by you are immune to being frightened. When you cast a spell on your turn, anyone charmed by you, that can see or hear you, gains temporary hit points equal to 5 + your sorcerer level.
In addition, when you cast a spell that specifically targets an ally, you can spend 1 sorcery point per ally to give them immunity to being frightened for a number of turns equal to the slot level used to cast the spell.
Protector of Truth
Your friends are protective of you. Starting at 14th level, when you are hit by an attack, an ally or a creature that is charmed by you within 5 feet can use its reaction, to be the target of the attack instead.
If a creature you have charmed is farther than 5 feet from you, you can use your action or reaction to direct it to immediately use its reaction and move up to its speed towards you.
Rage of Truth
At 18th level, as a reaction when an ally is reduced to 0 hit points, you can charm all hostile humanoids within 30 feet. They are charmed for 1 minute. You take one level of exhaustion immediately after use. Once you use this feature you cannot do so again until you finish a long rest.
Previous Versions
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