Fighter
Base Class: Fighter

A Demigod awakens divine power within themselves through their training, cultivating that power to exert their will on the battlefield. They fight with innate Radiance, augmenting their skills with cantrips and bending fights to their will using sheer Divine power. A Demigod's abilities in battle appear reminiscent of powerful foes and fearsome creatures, inspiring awe in their comrades and fear to their enemies.

Divine Combatant

When you reach 3rd level, your Divine blood augments your martial prowess with the ability to manipulate the divinity within you.

You gain the ability to attack with your innate Radiant Divinity. You are proficient with this attack, and you add your Constitution modifier to attack rolls and damage.

This can manifest as glowing fists, a Radiant blade, or any number of Divine armaments. The die used for damage is a d4, and grows in power with you. It becomes a d6 at level 7, and a d8 at level 12.

In addition, you gain two Demigod cantrips, one from the Sorcerer spell list and one from the Wizard spell list. Constitution is your spellcasting modifier for these spells.

You gain additional Demigod cantrip choices at level 7, level 10, and level 14. One from Cleric, another from Sorcerer, and another from Wizard.

10th Level Demigod Sorcerer Cantrip

Gain a Sorcerer cantrip to be cast using your Constitution score.

14th Level Demigod Wizard Cantrip

Gain a Wizard cantrip to be cast using your Constitution score.

3rd Level Demigod Sorcerer Cantrip

Gain a Sorcerer cantrip to be cast using your Constitution score.

3rd Level Demigod Wizard Cantrip

Gain a Wizard cantrip to be cast using your Constitution score.

7th Level Demigod Cleric Cantrip

Gain a Cleric cantrip to be cast using your Constitution score.

Divine Mind

At 3rd level, your newly released Divinity bolsters your mind. You gain proficiency with Insight, Intimidation, and Investigation.

In addition, your Divinity grants you an additional reaction on each of your turns. For example, this allows you to make two opportunity attacks on two separate creatures, or to Hold your Action and still have one reaction available.

Divine Magic

Beginning at 7th level, your Divinity enhances your spellcasting, giving you the ability to cast cantrips as a bonus action.

Divine Reflexes

At 10th level, your Divinity fuels your actions on the battlefield. When it is not your turn, you can expend two reactions to perform one the following actions:

  • Move up to your full movement
  • Make a single weapon attack
  • Cast a cantrip

Divine Surge

At 15th level, you gain the use of an additional bonus action when you use your Action Surge. You can use this additional bonus action before or after the additional action.

Improved Divine Reflexes

Starting at 18th level, your innate Divinity is bolstered even further, granting you a third reaction.

Demigod Image

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