Base Class: Barbarian
Embrace a more bestial rage
Animal Behavior
At 3rd level when you take this subclass, Gain Advantage on Perception and Survival (Wisdom) checks while away from civilization and gain proficiency in Animal Handling (Wisdom). You also gain the ability to cast Speak with Animals once per long rest.
Feral Defense
At 3rd level when you take this subclass you become proficient with Unarmed Strikes, hereafter referred to as Beast Claws, they are stronger (1d4 + Strength modifier) and increase in power as you level up in this class; you can make a Beast Claws attack as a Bonus Action when you take the Attack Action. Beast Claws increases to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
you also gain proficiency in Stealth (Dexterity) checks and gain Darkvision to 60 feet (if you already have Darkvision it extends by 30 feet), and rather than Punch (bludgeon) with your Beast Claws you can Claw (slash).
Supernatural Ferocity
At 6th level your strong belief in your animalistic qualities draws natural magics into you, your Beast Claws now count as magical for the sake of overcoming resistances and immunities to nonmagical damage.
Also your movement speed increases by 5 feet and you can move stealthily at full speed. You gain an extra 1D8 on stealth rolls.
Rabid Rage
At 10th level, you're slowly becoming more and more bestial. You now have disadvantage on intelligence checks and saving throws while raging. Once per Rage as an Action, you can emit an unearthly roar that functions as a 3rd level Thunderwave spell (DC = 8 + Charisma Modifier + proficiency modifier.)
Become The Beast
At 14th level once per Long Rest, expend 2 of your Rages as an Action to assume the Hybrid-Form of a weretiger for 1 minute. You're considered Raging for the entire duration, cannot drop your Rage and gain other benefits. This transformation does not affect your alignment. At 20th level, you can Become the Beast twice per long rest.
Your movement speed increases by 5 feet. If you move 10 feet straight line toward a target and hit with a Beast Claws attack, the target must make a Strength save (DC = 8 + Strength mod + proficiency mod) or be knocked prone. if the taget is prone, you may follow-up with 2 more Beast Claws attacks as a bonus action.
If you attack from stealth while transformed, on a hit add 3d6 to your damage for the first attack. if the first attack misses, the Sneak Attack damage is lost
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