Base Class: Barbarian
Feel the raw power of the Storm as you embrace this path of the Storm lord. As you march down this Lightning riddled road, the storm with grow inside you. Releasing when you call upon the Storm and cracking the ground with every step you take.
Thunder Strike
Starting when you choose this path at 3rd level, you can call on the storm within you. If you do so, you send out a line of storm with your melee weapon at the cost of an attack action. Dealing 3d6+con lightning damage in a 30ft line (5ft wide) or half as much on a miss in addition to your melee weapon attack’s normal effects. Your weapon counts as magical. Can be used up to your proficiency bonus and recovers on a long rest.
At later levels you can choose to charge this attack by expending an attack action (once per turn) to increase the range and damage (Maximum charge of 2). While you're Charging your Thunder Strike, your melee weapon attacks deal magical damage and an Extra d8 or lightning damage. This doesn't apply to the Release of the Thunder Strike.
Increases to 7d6+con lightning damage in a 45ft line (15ft wide) or half as much on a miss at 6th level. Increases to 10d6+con lightning damage in a 60ft line (25ft wide) or half as much on a miss at 10th level.
Strom's Attunement.
Starting at 3rd level, you gain resistance to lightning and thunder damage.
Howling Charge.
Beginning at 6th level, you can use a bonus action to move 10ft line (15ft Wide) if you have 10ft of movement left. Creatures in your path must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) , taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. This movement is considered Flying and allows you to pass though creatures.
This bonus action damage increases by 1d10 when you reach 10th level (4d10) and 14th level (5d10).
Can be used up to your proficiency and recovers on a long rest.
Your speed also increases by 10ft.
Tempest's Union.
While your rage is active, You have advantage on an attack roll against a creature if at least one of your allies is within 15ft of you and the ally isn’t incapacitated. Allies that are within 15ft of you gain an additional d8 of lightning damage to their weapon attack rolls.
Inversion.
Starting at 14th level, you gain Immunity to Thunder and Lightning damage and heal for half as much damage when you take thunder and/or lightning damage.
Morphing Storm.
Starting at 14th Level, when you deal Lightning or Thunder damage, you can reroll any 1's for Lightning and Thunder damage and can change lightning to thunder damage and thunder damage to lightning damage.
Previous Versions
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9/2/2022 9:28:22 PM
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2
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0
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1.1.A
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Coming Soon
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