Warlock
Base Class: Warlock

Your patron is one of the ancient dragons of the plane, or possibly  even one of the dragon gods. These ancient beings have often grown lazy with age but may still be striving for power, wealth, knowledge or something akin to these. Such beings include Tiamat the god of the chromatic dragons, Bahamut the Platinum Dragon, any dragon grown old and wise enough to be considered a Greatwyrm.

 

Expanded Spell List

The Draconian lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Draconian Expanded Spells
SPELL LEVEL SPELLS

1st

absorb elements, feather fall

2nd

alter self, magic weapon

3rd

glyph of warding, protection from energy

4th

dominate beast, polymorph

5th

dominate person, geas

Draconic Guile

At 1st level, your connection to your patron grants you the ability to draw on their guile and charm, to give yourself Advantage on your next Charisma based Skill Check. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Flight

Starting at 6th level, you can create yourself draconic wings. As a bonus action, you can use your draconic magic, to create yourself wings that give you a flying speed equal to your walking speed for 1 minute. These wings take the appearance of your patron's own wings.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Draconian Breath

Starting at 10th level, your  patron grants you some of its magical breath. As an action, you can exhale a 30 ft. cone of draconic energy. Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant or thunder damage (your choice doesn't have to match that of your patron). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much on a successful save.

You can use this feature 2 times per short or long rest.

Once you reach 17th level, you have no limit on the number of uses of this feature.

Aspect of a Dragon God

Once you reach 14th level, your patron allows you to summon an aspect of themselves to fight alongside side you. As an action, you summon an aspect of your patron, which will appear in an open space within 100 ft. of you. If there is no available space, the aspect will appear in the nearest available space to you. 

The Aspect shares your initiative count, but takes its turn immediately after yours.

The Aspect remains until it is reduced to 0 hit points, for 1 hour after being summoned, until you dismiss it, or until you die.

Once you summon the Aspect, you can't do so again for 1d8 days.

DRACONION ASPECT

Armor Class 16 + PB (natural armor)

Hit Points Ten times your warlock level 

Speed 40 ft., climb 40 ft., fly 80 ft.

STR
23(+6)
DEX
10(+0)
CON
21(+5)
INT
14(+2)
WIS
11(+0)
CHA
19(+4)

Saving Throws Dex +0 plus PB, Wis +0 plus PB

Damage Immunities Choose 1 of acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant or thunder.

Senses darkvision 60 ft., passive Perception 15

Languages Common, Draconic

Proficiency Bonus (PB) equals your bonus

Actions

Multiattack. The Aspect makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 plus PB to hit, reach 10 ft., one target. Hit: 2d6 plus PB piercing damage plus 2d6 of the damage type the aspect is immune to.

Claw. Melee Weapon Attack: +5 plus PB to hit, reach 5 ft., one target. Hit: 2d4 plus PB slashing damage.

Breath Weapon. (Once per day). The Aspect exhales draconic energy in a 30 ft. cone. Each creature in that area must make a DC 13 plus PB Dexterity saving throw, taking 10d6 plus PB d8 of the damage type the aspect is immune to on a failed save, or half as much on a successful one.

 

Previous Versions

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