Fighter
Base Class: Fighter

When you choose this archetype at 3rd level, you become quite possibly the weakest adventurer in existence. However, you gain a variety of abilities and spells that make up for your poor stats. You can dodge, summon and destroy a variety of things that change depending on your race.

Your maximum health becomes 1 and stays like that, even with bonus health. Also, you deal 1 damage, no matter what. Along with those, your AC changes to 1.

Karmic Retribution

Starting at 3rd level, your attacks imbue an effect called Karmic Retribution. Anytime you damage something intentionally, they gain 1 tag of karma. This effect also stacks. However many tags of karma the creature has on them, they take that amount of damage at the start of their turns. The tags last until you dispel them as a bonus action.

Dodging

Starting at 3rd level, whenever you are going to be affected by something, you roll a d100. If the roll is 90-100, you take the effect. If not, you avoid that effect. You can choose to not roll and take the effect.

Karma Cast

Starting at 3rd level, you can cast barrage of things and teleport.

Karma Cast ll

Starting at 7th level, you can now cast stuff zone, along with your other spells.

Fast Action

Starting a 7th level, to make up for your lack of health, you have learned to act faster than your opponents can. You can use 2 actions per turn.

Karmin Summoner

Starting at 10th level, you can summon a karmin and use it how you like. It will follow your commands and is friendly to you and your allies. It will stay until you dispel it with a bonus action.

Dodging ll

Starting at 15th level, you can dodge even better than before. Now you have to roll 95-100 to be affected.

Last Breath

Starting at 18th level, if you are reduced to 0 hit points, you cling on with 0.01 health. You become a Last Breath Caster. While you are a LBC, your damage increases to 2 and your karma damage doubles. All other abilities stay the same. This mode lasts for 1 hour and then this cannot be triggered for a whole week.

Fast Action ll

Starting at 15th level, you can take 3 actions per turn.

Previous Versions

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7/20/2022 2:51:20 AM
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