Bard
Base Class: Bard

"This world was once inhabited by an ancient race of titans. Now THEY were something. They aren't alive any more, well not really. They are still around though. Every part of the beasts can be found by those who know where to look. their blood, their fire, their steel flesh. EVEN their scream. The forefathers of metal made the titan's remains into a million things, including music. ******* beautiful music, man!”

— The Guardian of Metal

You channel the power of the ancient titans to empower your music in various ways.

Bonus Proficiencies

When you adopt this College at 3rd level, you gain proficiency in medium armor and martial weapons.

Power of metal

At 3rd level you gain the ability to expend a bardic inspiration die for one of the following effects.

  • Fire Chord - Rip off a quick lick to ignite a flame jet under the closest enemy. As a bonus action following a successful melee attack, deal 1d6 fire damage to an enemy within 5ft.
  • Power Slide - After a running start you drop to your knees and peel off a quick solo, clearing enemies from your path. After moving at least 15ft you deal 1d6 thunder damage to enemies within 5ft. then knock them back 10ft.
  • Rock Kick - Channel the essence of Metal into your foot to kick enemies in the face. As a bonus action, you follow up a successful melee attack with a kick. Target must succeed a con saving throw DC = your spell save dc + your cha mod or become stunned for one turn. 

Power chords

At 6th level, You shred with such mighty fury that when you use your action to cast a bard spell, you can make one melee weapon attack as a bonus action.

Mosh pit

At 14th level,  you channel the full might of metal and summon forth a mosh pit. Expend any number of bardic inspiration die. One target that you can see within 60ft must make a con save throw DC = 10 + cha mod + the total rolled on the spent inspiration die or get knocked prone. Summon a number of headbangers equal to the spent inspiration die to each perform one melee attack against the prone target. Headbangers use your highest attack modifier and do 1d10 bludgeoning damage.

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