Base Class: Warlock
Signing the dotted line at the bottom of the contract, you are given to powers of The Odd One. Magic becomes something given to you as a fun play thing that is able to be shaped and molded at your will. Your body surges with a wild energy that can bring chaos to all and joy to even more.
Expanded Spell List
1st-level OddWay feature
The OddWay lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undead Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Bane, Chaos Bolt, Chromatic Orb |
| 2nd | Blindness/Deafness, Phantasmal Force |
| 3rd | Major image, Incite Greed |
| 4th | Polymorph, Greater invisibility |
| 5th | Animate Objects, Seeming |
Wild Aura
1st-level OddWay feature
You manifest an aspect of your patron’s chaotic power. As a bonus action, you manifest wild magic for 1 minute. You gain the following benefits while transformed:
- You gain temporary hit points equal to 1d12 + your warlock level.
- Once during each of your turns, you can force a spell to burst with Wild Magic.
- You are immune to the Frightened condition.
You can manifest a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.
The appearance of your Wild Aura reflects some aspect of your patron. For example, your form could be a constantly changing rainbow of colors, or your eyes might turn red with yellow stars.
Odd Touched
6th-level OddWay feature
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with any type of damage. While you are using your Wild Aura, you can roll one additional damage die when determining the damage the target takes.
Chaos Bound
10th-level OddWay feature
Your connection to the untangling weave of magic overflows your body. You have resistance to psychic damage. If you are transformed using your Wild Aura, you instead become immune to psychic damage.
In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with mind breaking energy. One creature of your choice that is within 30 feet of you takes necrotic damage equal to 4d10 + your warlock level. You then gain 1 level of insanity. Once you use this reaction, you can’t do so again until you finish 1d4 long rests.
Bursting Insanity
14th-level OddWay feature
Your body brims with Wild Magic that it explodes from you. As an action, you can explode causing a 30 ft. radius centered on you of Wild Magic.
All effected in the radius gets a condition applied that is roled on the Wild Magic table.
While you are using your Wild Aura, once during each of your turns when you deal psychic damage to a creature, you regain hit points equal to half the amount of psychic damage dealt.
Once you use this feature, you can’t do so again until you finish a long rest.
Comments