Barbarian
Base Class: Barbarian

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Bloody Violence

Starting when you choose this path at 3rd level, you can channel your fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1D6 + half your barbarian level (rounded up). At the start of that creatures next turn, it takes an additional 2d4 + half your barbarian level of bleed (piercing) damage. This extra bleed damage increases to 3d4 at level 5, 4d4 at level 10, and 5d4 at 15.

Heavy Handed

Starting when you choose this path at 3rd level, gain proficiency with heavy armor and you get the normal benefits of raging.

Preternatural Awareness

At 6th level, your inner rage allows you to perceive threats at inhuman speed. While raging, you can use your reaction to impose disadvantage on a creature you can see that rolls to hit you with an attack.

Thick of the Fight

At 10th level, you learn to channel your inner rage to ignore physical harms. When you rage, gain temporary health points equal to your barbarian level + proficiency bonus. If you are wearing heavy armor, your movement speed can not be reduced below half.

Blood and Guts

Beginning at 14th level, If the attack for Bloody Violence is a critical hit, also double the bleed damage dice.

When a creature you wound bleeds on its turn, it must make a DC (8 + STR mod + proficiency bonus) CON save, or be frightened of you until its next turn.

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