Fighter
Base Class: Fighter

These fighters typically come from some form of military background. Due to harsh training and living conditions, they have developed robust minds and bodies. The importance of balancing attack and defense is emphasized. As is the knowledge that, typically, one cannot do both at the same time. Soldiers strain this supposed rule until it is ultimately broken.

[Changelog in Comments]

Ebb And Flow

Level 3 Feature
Starting at level 3,  you can use your Bonus Action to enter either the Offensive Stance or the Defensive Stance. Both last until the start of your next turn. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one use on a Short Rest and all expended uses on a Long Rest.

Offensive Stance:

Once per turn, when you successfully hit a creature, you deal additional weapon damage equal to your level. You must be wielding a one-handed melee weapon.

Defensive Stance:

You gain a +2 bonus to AC and all saving throws until the start of your next turn. You must be wielding a shield.

Marriage of Sword and Shield

Level 7 Feature

When you make a melee weapon attack on your turn against a creature your size or smaller, you can use your Bonus Action to follow it up with a shield bash. The creature must make a Strength saving throw against a DC equal to 8 + your proficiency + your Strength or Dexterity modifier (your choice). On a failed save choose one of the following:

  • The creature is knocked prone.
  • The creature is stunned until the start of its turn.

You may do this a number of times equal to your proficiency bonus (minimum of once). You must be wielding a shield.

Advanced Techniques

Level 10 Feature

You gain proficiency in Intelligence saving throws.

When you finish a Long Rest roll 1d10. You gain the following benefit until you finish another Long Rest.
1-2. You gain a +2 to attack rolls you make with one-handed melee weapons.
3-4. You gain a +2 bonus to AC.
5-6. Your one-handed melee weapon attacks score a critical hit on a roll of 19 or 20.
7-8. Any 1 rolled for damage from an attack made with a one-handed melee weapon becomes max damage.
9-10. When you take the Attack action, you may make one additional attack.

Constant Flux

Level 15 Feature

At level 15 you can switch between offense and defense faster than ever. When you use Ebb and Flow, you gain the benefits of both the Offensive Stance and the Defensive Stance.

God of Battle

Level 18 Feature

You no longer roll for Advanced Techniques. Instead, you choose two of the effects. These effects last until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2022 8:12:12 PM
35
4
1
Coming Soon
9/5/2022 8:20:12 PM
35
0
2.0
Coming Soon

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