Base Class: Fighter
You’ve decided that you will take fate, past, present, and future, into your own hands. You have researched and studied how fate can be changed and have found how to manipulate it. But fate is fickle and you have yet to control the changes.
Table of Weapons
Roll a d20 to determine what your next weapon is.
- 1 - Battleaxe
- 2 - Flail
- 3 - Glaive
- 4 - Greataxe
- 5 - Greatsword
- 6 - Halberd
- 7 - Lance
- 8 - Longsword
- 9 - Maul
- 10 - Morningstar
- 11 - Pike
- 12 - Rapier
- 13 - Shortsword (piercing/slashing)
- 14 - Trident
- 15 - War pick
- 16 - Warhammer
- 17 - Whip
- 18 - Crossbow, hand
- 19 - Crossbow, heavy
- 20 - Longbow
Spellcasting
Wizard spell list.
Destiny Smith
At 3rd Level: You can summon a weapon of fate and use it as a spellcasting focus. Every attack changes your weapon, but fate is fickle and you are unable to control what the next weapon is. Once you deal damage with your weapon it changes. You are proficient with it while you wield it and every weapon counts as a finesse weapon. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Armor of Fate
At 3rd Level: As a reaction, your AC increases by your DEX modifier a number of times equal to your proficiency bonus per day.
Fate Weaver
At 7th Level: You can choose to reroll the weapon fate has revealed you a number of times equal to your proficiency bonus per long rest. At 18th level you can instead reroll your attack roll.
Scales of Fate
At 10th Level: Once per short rest, you can choose between order or chaos. Order guarantees a hit with a d4 penalty to damage. Chaos maximizes your damage dice with a -5 to hit.
Sanctuary of Blades
At 15th Level: By expending a 3rd Level Spell Slot Conjure a circular Sanctuary of Blades of a 15ft radius originating from where the caster is for 1 minute, the sanctuary requires concentration to maintain and moves with the caster. Upon casting you, in addition to yourself, may choose a number of allies equal to your DEX modifier (minimum of 1) to take half nonmagical damage while within the sphere. By expending a 4th Level Spell Slot magical damage is also reduced by half. You cannot combine it with Blade Ward.
Ancestral Arsenal
At 18th Level: Your mastery over fate has allowed you to tap into the fate of your ancestors and you can now choose what your next weapon will be, including weapons not on the table, and when you change your weapon.
Previous Versions
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9/8/2022 6:34:02 PM
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