Base Class: Barbarian
Bathed in the primal energy of Terminus, barbarians walking the Path of the Gravitist use their primal rage to channel the all the fury of a black hole. Able to manipulate gravity itself to empower their attacks and their movement, Gravitists excel at maneuvering the battlefield to bring their crushing might to bear with the force of a falling star.
Gravitational Field
At 3rd level, your powers over gravity give you the ability to lighten your gear and weapons. You count as one size larger when determining your carrying capacity and weapon size restrictions.
Gravitational Force
At 3rd level, your powers over gravity add force to your blows and enhance your movement while you rage. When you make a melee weapon attack using Strength, you deal an additional 1D6 force damage while you rage
At 11th level, the damage of this feature increases to 1D8.
Additionally, your movement speed increases by 10ft and you can cast jump as a bonus action while you rage.
Graviton Rage
At 6th level, your raging presence begins to weigh down on those around you. Whenever you rage, the ground within a 15ft radius of you is difficult terrain for creatures other than you. The radius moves with you.
Starsmite
At 10th level, you learn to channel gravity into a destructive strike. When you hit a creature with a melee attack while raging, you can choose to deal an additional 3D8 force damage. Additionally, the creature must succeed on a Strength saving throw or be knocked prone. You may use this feature once per rage.
At 17th level the damage from this feature increases to 4D8.
Meteoric Descent
At 14th level, your powers over gravity reach their apex, allowing you to call upon it’s might to crash down upon the earth like a meteor. If you take the Attack action after casting Jump, you may choose to make a jumping slam attack. You move up to your movement speed (see jumping rules) and slam down at a point within range. Each creature in the 10ft radius must make a Constitution saving throw. On a failed save, the creature takes 6D10 force damage. On a successful save, the creature takes half as much damage.
Previous Versions
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