Fighter
Base Class: Fighter

Dragonheir scions are the martially inclined humanoid descendants of those influenced by draconic power. Unlike their sorcerous brethren, dragonheir scions manifest their heritage in ways more suited to strength of arms and skill with steel than arcane energies. Those who follow this path are often the children of mighty dragon-blooded sorcerers and others who drew energy from their dragon blood, though they themselves might not exhibit spellcasting ability.

Eldritch Strikes

Starting at 3 level the Dragonheir Scion’s weapons are magical. Following this at 5, 10, and 15 level the weapons become +1, +2, +3 respectively.

Fearful Might

The Dragonheir Scion has an intimidating presence.

Draconic Prescence

At 6th level the Dragonheir Scion can gain a frightening presence. Proficiency bonus times per long rest they can make all enemies within 15 feet frightened for one turn. DC 8+Proficiency+Con

Draconic Defense

Being the descendants of Dragons, Dragonheir Scions are able to endure through sheer physicality what must be avoided by others. At 7th Level Dragon Heir Scions gain the ability to use Constitution instead of Dexterity to determine AC.

At level 8 they also gain resistance to their chosen element.

Draconic Strike

Thanks to their ancestors powerful elemental nature, Dragonheir Scions possess the ability to imbue their strikes with their chosen element.

At 10th level Dragonheir Scions can add 1d4 of their chosen element to their weapon attacks.

Wings

As they gain power their ancestors nature continues to shine though the Dragonheir Scion. At 10th level they gain draconic wings, giving them the ability to fly at a speed equal to their walking speed.

Draconic Words

As the nature of dragons overtakes them Dragonheir Scions find that the Draconic Language has seeped into their bones.

At 15th level they gain proficiency in the draconic language.

Might of Wyrms

As Dragonheir Scions continue to grow in power and capability they eventually reach the zenith of their capabilities. At 20th level they gain immunity to sleep, paralysis, and their chosen element.

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