Base Class: Ranger
This subclass is focused on various magical effects that can be put onto ranged weapons similar to an artificer's infusions.
Weapons of the Weave
Ranged weapons are considered magical when wielded by you. In addition, they now produce their own ammo and reload as if under the effect of repeating shot. You may choose to use your spellcasting modifier while rolling to hit. Your weapons are now considered a spellcasting focus.
Crafted Companion
You may spend a long rest (Your non-strenuous activity) to create a mechanical owl companion. It has the following stats and functions as if summoned with the find familiar spell.
Weapon of Choice
Bow- You are able to fire 1 shot without breaking stealth. This effect can reoccur if you change locations or successfully hide.
Crossbow- You may fire and additional bolt as a bonus action.
Firearms- You no longer have disadvantage while within 10ft of a target or firing at your weapons maximum range.
Bow
You are able to fire 1 shot without breaking stealth. This effect can reoccur if you change locations or successfully hide.
Cossbow
You may fire and additional bolt as a bonus action.
Firearms
You no longer have disadvantage while within 10ft of a target or firing at your weapons maximum range.
Combatant of the Weave
You may attack an additional time when you take the attack action.
One with the Weave
Level 15: Once per long rest, you may cast one spell of level equal to or less than your proficiency bonus without expending a spell slot or components.
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