Base Class: Sorcerer
I had to split some of the features up into different levels because of the requirements of the Homebrew structure.
Show Magic
1st-level Clockwork Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Clockwork Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | Disguise Self, Silent Image |
| 3rd | Blur, Arcanist's Magic Aura |
| 5th | Major Image, Hypnotic Pattern |
| 7th | Hallucinatory Terrain, Phantasmal Killer (a spell in chapter 3) |
| 9th | Seeming, Mislead |
Trickster's Escape/Invoke Duplicity
As a bonus action you may cast an illusion to daze enemies near you, allowing you to move up to 10 feet without provoking opportunity attacks.
By consuming 3 sorcerer points you may create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Artisan of the Imagination/Skilled Magician
6th-level Illusory Soul feature
When you cast a spell that is an illusion you can add your Charisma modifier to the DC of that spell. You can also spend 1 sorcery point to gain advantage on Investigation or Insight checks directly related to illusions.
Starting at 6th Level, you may spend 2 sorcery points to either double the duration of a single illusion spell or cast two illusion spells with an action or bonus action. As well as
the minor illusion spell can now produce both a sound and a visual effect.
A Magician Never Tells
14th-level Illusory Soul feature
Once per long rest you can make one of your illusion spells create something real for an hour.
Jack of all Tricks
18th-level Illusory Soul feature
You may maintain concentration on Multiple Illusion Spells at once and may make one illusion real for 24 hours.
Previous Versions
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8/11/2022 7:21:27 AM
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v1.0
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9/10/2022 10:03:49 PM
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v1.1
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Coming Soon
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