Ranger
Base Class: Ranger

As a ranger, you have a keen eye. Large targets are your domain, as you figure to pick them apart piece by piece. Firing arrows to pin their limbs to other limbs and those limbs pinned ot the ground. While the party around you strikes down the small foes, you instead intend to pick apart the large one.

Keen Eye: Target Limb

You can target specific limbs of creatures to exploit weaknesses and deal varying types of damage, the scales being in your favor when facing your preferred species. These limbs being

Head: Always disadvantage but deals a critical when successful.
Torso: Acts like normal. If Keen Eye: Pin Target is obtained, the target is pinned to a nearby target upon a critical.
Striking Appendage (Arms): When dealing with a critical and if the creature in question has a weapon in the striking appendage, the target drops the weapon. If Keen Eye: Pin Limb is obtained, the target is unable to use the appendage until an action is used to take the arrow out.
Walking Appendage (Legs): When dealing a critical, walking speed is halved. If Keen Eye: Pin Limb is obtained, the target is pinned to the ground until an action is used to take the arrow out.

Keen Eye: Pin Limb

Allows extra features for Keen Eye: Target Limb

Striking Appendage (Arms): Pins the arms to the torso in a critical
Walking Appendage (Legs): Pins the foot to the ground in a critical

Keen Eye: Pin Target

Adds extra effect to Keen Eye: Target Limb

Torso: Upon a critical, pins the enemy to another enemy, linking the damage they take.

Keen Eye: Multitarget

Three arrows are fired, one is main and is fired normally and the other two are secondary and fired at a disadvantage. Damage is halved.

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