Wizard
Base Class: Wizard
 

Beyond My Vision

Starting at 6th level. In addition to the perks of "Animated Vision" give disadvantage on range attacks and can be used twice as day as animated vision.

Owe You One

Starting at 10th level. As an action you can dispel the magic on one of your doll(s) sacrificing a doll gives the following abilities:

  • Fist doll add temporary hit points equal to the doll's maximum hp.
  • Second doll give a boost to AC +2 temporary.
  • Third doll plus +1 spell attack and Spell AC.

Arcane Over-Surge

Starting at 14th level once per day expend an additional spell slot per puppet to cast a 5th or lower spell the spell is cast through each puppet per additional spell slot spent. Causes a point of exhaustion.

Animator

Starting at 2nd level You are able to bring dolls to life to fight for you. At 2nd level, you know Animate Object with these benefits:

  • At 2nd level, you can animate a maximum of 1 dolls. 6th level the maximum of dolls is 2. 10th level, the maximum of dolls is 3. 14th level, the maximum of dolls is 4.
  • Your dolls last until their hp is 0.
  • You are able to cast spells through your dolls.
  • Can be done a number of time equaling the spell casting modifier per day or use spell slot 3rd level or higher to reanimate another puppet.
  • Up-casting at higher levels allowing an additional per level up to a max of 4.

Animated dolls are connected to you by arcane threads that allow you control them when they are within a 50-foot-radius of you.

In order for you to animate a doll, you must have a doll you wish to animate. Casting Animate object for you will not raise the original doll, but will raise a physical illusion capable of taking damage. Therefore, you have to make sure the original doll is always close to you and is not missing any parts.

  • The original doll does not suffer damage the animated doll(s) suffer. For example, if an animated doll had its arm removed, the original doll will still have its original arm.

Doll Information

Dolls have the stats of Animated Armor with the following changes

The AC of a doll(s) is always 14
The Size of your doll(s) is Medium
The pool of HP is your HP divided by 2 (rounded up) plus your Constitution Modifier.
Passive perception is 15.
If within a 50 ft radius of you, it has a flying speed of 50 feet in any direction because of your arcane threads connect it to you.
Controlling puppets counts as a bonus action.

Information for the dolls that will be important to keep in mind.

For hearing/feeling/smelling/seeing through a doll, the maximum amount of feet a doll can be away from you is 50 ft.
When a doll hits 0 hp, they do not make death saving throws. The dolls turn to dust.
A doll can carry a maximum of 10 pounds by itself. With the help of all dolls (4) it is possible to carry 40 pounds of material.
Dolls are capable of following orders and multiple dolls can do individual tasks at once outside combat. During combat all dolls can be moved as bonus action but can only make a single attack/ spell cast per round.

Animated Vision

Starting at 2nd level, once a day for 10 minutes a day you are able to see through all your puppets at a time. While this is active attack rolls made on the user are at disadvantage.

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