Base Class: Warlock
You have made a pact with the head of a pantheon or a being more powerful than the gods. Why a being of such immense power needs a mortal to carry out its will is unknown, however you are one of few that have been chosen to carry out its incomprehensible will.
Glory
Starting at 1st level, once per rest as a bonus action you may release an aura of bravery for 2 rounds. This aura has a 10 foot radius centered on your location and any creatures within the aura gets a +1 bonus to charisma related checks and cannot be frightened.
High One's Blessing
Starting at 6th level, whenever you are in danger of death, your patron will intervene in an attempt to keep you alive to fulfill their will. Once per long rest, when you fall below half your hit point maximum, one random enemy within 60ft of you will be struck by magical lightning that bursts from your body. This does 1d8 lightning damage per warlock level you have.
Harnessed Might
Starting at 10th level, you have proven yourself a powerful servant of The High One. Because of this they have chosen to empower one of your cantrips. Whenever you cast Eldritch Blast or another damaging cantrip of your choice when you gain this ability, you may empower it with The High One’s might. The spell uses twice the amount of damage dice when rolling damage. This ability can be used a number of times equal to your proficiency bonus per long rest and may not be activated on a critical hit.
Champion of the High One
Starting at 14th level, your patron has made you into one of their great champions and holds you in high favor, ensuring that you continue to carry out their requests forever. Whenever you roll a 1 on a death saving throw, instead of counting as 2 failures it only counts as 1. In addition if you succeed on 3 death saving throws you regain 1 hit point instead of just becoming stable and if you roll a natural 20 on a death saving throw you gain 1D8+your constitution modifier hit points instead of just 1.
Expanded Spell List
Your subclass allows you to select from a wider range of spells The following spells are added to your spell list. These spells can all be found in the Player's Handbook unless specified with a * for Xanathar’s Guide and ** for Tasha’s
Spell Level
1st- Bane, Zephyr Strike*
2nd-Nystul’s Magic Aura, See Invisibility
3rd- Protection From Energy, Glyph of Warding
4th- Arcane Eye, Mordenkainen’s Private Sanctum
5th- Summon Celestial, Creation
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