Base Class: Sorcerer
Cursed Fate
Few choose to walk the path of darkness. Choose or randomly determine how you ended up becoming a vampire kin.
| d6 | Cursed Fate |
|---|---|
| 1 | Down a misty ally you survive a chance encounter with a vampire spawn. |
| 2 | You were born as a Dhampir as one of your parents was a true vampire. |
| 3 | A deal with a devil has left you with a thirst for the living. |
| 4 | Your revival left you in the twilight between life and death. |
| 5 | You survived the kiss of a succubus. |
| 6 | You willingly allowed a vampire to turn you as part of a cultic ritual. |
Vampire Magic
1st-level Vampire Origin feature
You learn additional spells when you reach certain levels in this class, as shown on the Vampire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or a necromancy spell from the sorcerer or warlock spell list.
Vampire Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | charm person, inflict wounds |
| 3rd | darkness, enthrall |
| 5th | fear, gaseous form |
| 7th | charm monster, compulsion |
| 9th | danse macabre, dominate person |
Vampiric Evolution
1st-level Vampire Origin feature
At 1st level, as you cast spells you begin to manifest more and more vampiric traits. When you cast a sorcerer spell using a spell slot of 1st level or higher you gain an amount of Blood Points equal to the level of the spell slot used.
Life Drinker
1st-level Vampire Origin feature
Also, at 1st level, your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.
Hypnotic Alure
6th-level Vampire Origin feature
At 6th level, your supernatural draw pulls in your victims without them suspecting a thing. When a creature is under the charmed condition by you attacks made with your fangs have advantage and these attacks are not perceived as a hostile action and won't break the charm.
Vampiric Resilience
14th-level Vampire Origin feature
At 14th level, your kind falls not for their own charms. You gain immunity to the Charmed condition and resistance to necrotic damage.
Regeneration
18th-level Vampire Origin feature
At 18th level, the surplus of magic and blood in your system has sped up your natural regenerative abilities greatly. While you are conscious you regain 1 hit point at the start of each of your turns (10 hit points each minute). Any severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, it instantaneously causes the limb to knit to the stump.
Previous Versions
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9/13/2022 5:28:47 AM
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Coming Soon
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