Base Class: Druid
Fire is a destructive force, but it is also a pathway for rebirth and for growth. Druids of the Circle of Ash follow this decree. They use the gift of fire to aid Mother Nature in cleansing the world for new seeds to be sewn, for new life to flourish in the ashes of the old. Ash Druids are well known and respected for the work they do, but they are also feared. Fire may foster new life, but only after it has consumed everything in its path.
Circle Spells
2nd-level Circle of Ash feature
Your dedication to the awesome power of fire grants you access to certain spells. At 2nd level, you learn the fire bolt cantrip.
At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Ash Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Ash Spells
| Druid Level | Spells |
|---|---|
| 2nd | fire bolt, hellish rebuke |
| 3rd | aganazzar's scorcher, scorching ray |
| 5th | fireball, gaseous form |
| 7th | fire shield, wall of fire |
| 9th | immolation, flame strike |
Burn Hotter
At 2nd level, you have learned to weave magic into your fire to make it burn nearly any substance indiscriminately. Creatures with a resistance to fire take normal damage from any fire damage source you control as if they had no resistance, and creatures immune to fire take half damage as if they had only a resistance to fire.
When you deal fire damage with a spell or weapon attack, you deal bonus fire damage equal to your proficiency bonus.
Molten Form
By 3rd level, the cleansing fire magic you possess has seeped into your Wildshape forms. The beasts you transform into are now composed entirely of fire. You now have resistance to fire damage while in Wildshape. Whenever you attack as a beast, your attacks deal additional fire damage equal to your Proficiency bonus.
Trail of Ashes
At 6th level, the fierce power of Mother Nature's gift of fire within your body burns with such intensity that you ignite the very ground you walk on. While in combat, whenever you use your movement, the line of your path is bathed in fire until your next turn.
Whenever a creature comes in contact with and/or crosses through this line for the first time in a turn, you may have them take 2d12 fire damage.
Scorched Earth
Starting at 10th level, you have learned to precisely harness the violent potential of your fiery gift. Whenever you deal damage to a single target, as a reaction, you may consume a charge of your Wildshape to create an explosion of flames in a 30 foot radius around you.
All other creatures in this explosion must make a Dexterity save against your spell casting DC, taking fire damage equal to the original damage dealt to the single target, and half on a success.
Burn at Both Ends
At 14th level, you have mastered fire to such a degree that you can burn away your own life force to fuel a terrifying inferno. Whenever you deal fire damage to a creature, you may choose to deal a bonus 1d10 fire damage to all other creatures in a 10 foot radius sphere centered on that original creature. Whenever you deal bonus fire damage this way, you lose 1d10 hit points.
You may then choose to increase the fire damage by an additional 1d10 points and the sphere's radius by an additional 5 feet as many times as you wish, losing another 1d10 hit points for each time you chose to do so. The loss of life always occurs before the additional fire damage and/or radius increase.
Previous Versions
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