Base Class: Fighter
The moon has been a symbol for truth and has cycled throughout history. The Moon Heralds have learned to study these cycles and draw on its power, reflecting the moon's phases to themselves. The celestials who live in accordance with the moon offer guidance and strength to these individuals so that they may follow the moon as well.
Lunar Phase
When you reach 3rd level, you can choose either Full Moon, New Moon, or Crescent Moon. You can also change your Phase at the end of a long rest.
Full Moon. You get an additional 2d4 radiant damage on weapon attacks
New Moon. You can take the Dash or Hide action as a bonus action.
Crescent Moon. You gain temporary hit point equal to your Fighter level + your Wis modifier when you finish a long rest or adopt this Phase.
Warrior of the Moon
Starting at 3rd level, you learn the Moonbeam spell, and use your Wis score for the modifier. It is cast at a level equal to half your Fighter level. You can cast it oncer per Short or Long rest. Additionally, when a creature brings you to 0 hit points, the Moonbeam spell is cast, centered on them, and lasts the full duration regardless of concentration.
Moon Lore
Finally at 3rd level, you learn from the reflections in the moon and gain proficiency in either the Nature, Arcana or Religion skills, and learn the Celestial language. You may also replace your Str or Dex modifiers with your Wis modifier when making attack or damage rolls.
Shifting Tides
At 7th level, you have become more intimate with the ebb and flow of the moon. You may change your Lunar Phase whenever you use your Second Wind feature.
Eclipse
At 10th level, you have spent many a night under the radiance of the Moon, and have discovered more of its secrets. You gain additional benefits from being in each of your Lunar Phases.
Full Moon. You can not be Frightened or Charmed.
New Moon. You can cast the Invisibility Spell as a bonus action once per Short or Long rest.
Crescent Moon. You gain resistance to all damage type besides Psychic.
Bridge of Light
At 15th level, you have learned to revel in the light and let it invigorate you. As long as you are in any form of light, you gain 20ft bonus to your movement.
Lunar Envoy
At 18th level, you have reached the highest favor with the moon, and can call upon it directly to aid you in battle. Once per long rest you may cast the Summon Celestial spell at 5th level, and while the creature is summoned you gain the effects of all your Lunar Phases at once.
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