Base Class: Fighter
The Coin Knight is an unusual fighter who strengths lie in the universal laws of good and evil. Acknowledging the good and evil in all creatures including themselves, they draw on and take advantage of these alignments within their adversary by first weaking them and eventually breaking them. The Coin Knight earns its name from the highly unsual coins they carry, each side bearing an eerie image.
Coin Flip
Beginning when you choose this archetype at 3rd level, once per long rest you may flip a special golden dollar, resulting in a change to your alignment.
If your alignment is good your weapon attacks deal 1d4 radiant damage to enemies of the opposite alignment, this damage cannot be reduced.
If your alignment is evil your weapon attacks deal 1d4 necrotic damage to enemies of the opposite alignment, this damage cannot be reduced.
Coin Toss
Starting at 7th level, you gain the action Coin Toss.
Judgement Coin
Starting at 10th level, you gain the action Judgement Coin.
Coin Shower
Starting at 15th level, you gain the action Coin Shower.
Bottom Dollar
At 18th level, you attain the pinnacle of your current alignment. For every creature opposite of your current alignment within 30 feet of you add 1d4 damage (radiant or necrotic depending on current alignment) per creature to a melee attack you make.
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