Base Class: Paladin
After using dangerous experiments on yourself you have gained an unstable power separate from the divine and the fiendish leading a path of your own choice.
Channel Power
When you take this oath at 3rd level, you gain the following two Channel Power options.
Unstable Enhancements. As a bonus action, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
This effect stacks with the Haste spell however, when this effect ends so does the Haste spell.
Forceful Rebuke. As a reaction, when you or a creature within 30ft of you is targeted by an attack or spell, and before the roll is made, that creature is repelled 10ft away from you and takes 1d12 force damage.
If this would put the target outside the attacker's range the attack is treated as an automatic miss.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Witch Knight
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Eldritch Smite
When you take this oath at 3rd level you gain the following feature. This feature replaces the Divine Smite feature. When you hit with a melee weapon attack, you can expend one spell slot to deal 2d6 extra force damage to the target plus 1d6 for each spell level higher than 1st (max 6d6) and plus 2d6 against aberrations or monstrosities (max 8d6 total).
Forceful Evolution
By 7th level, Your body goes through rigorous change as the experimental implementations added to your body take over. Your speed increases by 5 ft, when considering carrying capacity you count as a large creature, and you get a 30ft dark vision.
If you already have a dark vision of 30ft or more, your dark vision is increased by 30ft.
Improved Eldritch Smite
This feature replaces the Improved Divine Smite feature. By 11th level, you are so suffused with eldritch mutations that all your melee weapon strikes carry incredible power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 2d6 force damage.
Demi-Humanoid
Starting at 15th level, your body has transcended basic human possibilities and the experiments bury themselves deeper in your being. You gain a 10ft increase in walking speed, Your jumping, climbing, and swimming speed are equal to your walking speed, and you gain a +2 bonus to AC.
Inhumanoid
At 20th level, the experiments that have taken over your body now are a part of you and burned away your mortal body, you no longer age and cannot die from old age, you have immunity to diseases, poison, and the poisoned condition and you add your constitution bonus to any attack roll, damage roll, ability check, or saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/16/2022 3:04:08 AM
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13
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5
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Coming Soon
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