Paladin
Base Class: Paladin

A paladin who has honored all who have fought and fallen before becoming a paladin. Now he wishes to use their spirits to guide him and become a warrior capable of inspiring armies for generations to come, despite becoming one with the undead who help him in battle. The Oath of Remembrance holds many great powers, but one must be wary as to not selfishly use the fallen spirits as mere slaves.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Spiritual Echo: After attacking an opponent during battle, you can use Spiritual Echo to repeat the attack on the same opponent as a Bonus Action.

Echo of War: As an action, you can force all enemies to be Frightened by your presence. Roll an Intelligence check for all opponents to see if they become frightened by you. If any of the rolls are successful, that enemy will be Frightened. This effect continues until you are Incapacitated or its dispelled with Dispel Magic or Antimagic Field.

Oath Spells

You gain oath spells at the paladin levels listed.

PALADIN LEVEL

SPELLS

3rd

False Life, Sanctuary

5th

Lesser Restoration, Ray of Enfeeblement

9th

Revivify, Animate Dead

13th

Blight, Death Ward

17th

Reincarnate, Raise Dead

Auras of the Dead

Starting at 7th level, you get to choose between the Aura of Peaceful Living or Aura of Undead Rule detailed below.

Aura of Peaceful Living

You and friendly creatures within 10 feet of you can’t be petrified while you are conscious, you also gain proficiency in Persuasion.

At 18th level, the range of this aura increases to 30 feet.

Aura of Undead Rule

You and friendly creatures within 10 feet of you can’t be charmed while you are conscious, you also gain proficiency in Intimidation.

At 18th level, the range of this aura increases to 30 feet.

Spiritual Overwatch

Starting at 7th level, as a bonus action, you can summon the spirit of a fallen ranger and attack an opponent to deal 1d8 of necrotic damage.

Undead Aura

Beginning at 15th level, You are now considered an Undead and thus you gain Immunity to Exhaustion and Necrotic damage. However, you are now affected by spells like Protection from Evil and Good and no longer gain benefits to spells like Spare the Dying.

Unbound Aura of the Dead

At 20th level, as an action, as an action, you create a shadowy aura in a 60 ft. radius for 1 hour.

Whenever an enemy creature starts its turn in the shadows, the creature takes 2d10 necrotic damage.

You also have advantage on saving throws and death saving throws.

Once you use this feature, you can’t use it again until you finish a long rest.

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