Base Class: Ranger
People guard the enviroments for many reasons. There are many type of guardians that do what they can to preserve them. In this case, these type of protectors can also be considered as destructors as well.
Toxin Guard Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Toxin Guard Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Toxic Guard Spells
| Ranger Level | Spell |
|---|---|
| 3rd | Inflict Wounds |
| 5th | lesser restoration |
| 9th | Stinking cloud |
| 13th | Vitriolic Sphere |
| 17th | Contagion |
Improved kit
At 3rd level, You get the poisoners feat along with additional benefits.
- The time and money of materials is cut in half.
- The poison potency that are put on the weapon or ammunition is retained for 1 hour. It goes away once the weapon or ammunition hits.
- If they already have the poisoner feat, they gain advantage on attack rolls when using poisoned weapons or ammunication.
- If they already have the poisoner feat, the creature hit by poisoned weapon and ammunitions have disadvantage on succeeding the Constitution saving throw.
One with poison
At 3rd level, you become immune to poison and paralysis
Potent Poison
By 7th level, you have improved the damage when it is inflicted on someone. This also includes another benefit from the potent poison.
- The damage made by poison, when they fail the constitution saving throw, increases from 2d8 to 3d8 poison damage. This increases by 1d8 at 11 and 15.
- Due to the improvements of damage. Any enemy that has resistance to it becomes vunerable. Any other enemy that is immune to it just becomes resistant.
Healing toxin
At 11th level, When you create a poison potion, it could heal you for 1d8 . Any other person does not gain that certain effect.
Toxin Cloud
Starting at 15th level, as a bonus action, you change your body to a cloud of poison. The area is 10 ft. as everyone around must make a constitution saving throw. On a success they get half damage, while on a failed save they get 8d8 poison damage and become poisoned.
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