Base Class: Fighter
A Dark Eldritch Knight used to be a fighter that has made a pact with an otherworldly Patron for power, be it to protect others or itself.
Pact Magic
Creating a Pact with a Patron grants you use of warlock spells and being able to bond your weapons to you.
The Archfey
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born.
The Fiend
You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims.
The Great Old One
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.
War Magic
Beginning at level 7, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Eldritch Strike
At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Arcane Charge
At 15th level, you gain the ability to teleport up to 30ft to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.
Improved War Magic
Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
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