Base Class: Paladin
TENET OF THE SHEATHED SOUL
Though the exact words and strictures of the oath of the sheathed soul vary, paladins of this oath share these tenets.
Simple - When you appreciate something, you devote your soul and body to it.
Determination - When you commit to something, you commit fully. You set your soul in anything and everything you do.
Tenacity - You never give up, no matter the challenge. Your soul is hardened through experience.
Courage - You rarely fear anything, your soul is known to an almost unshakable force to be reckoned with.
Paladins who take the oath of the sheathed soul are those that forsake protection of their own, and as long as they sheath their blade in combat they gain immense holy power, like a sharp blade ready to sunder anything on its wake this paladins enforce their way with reckless abandon.
They took an oath to only draw their weapons to utterly destroy the enemy, in which this paladins gain the power to enforce their way. Your soul is the sheath that empowers your every strike.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Holy Sheath. Your soul sheathes the souls of the dead as well as the weapon you use to reap those undeserving of life, As an action you take a vow to not use a shield or wield an off hand weapon. For the next 24 hours or until you wield a shield or off hand weapon you can perform the following ability.
Bathe Weapon - As a bonus action, you can sheathe your weapon in radiant light. Until the end of your next turn you can use either strength, dexterity, or charisma, instead of dexterity or strength for all weapon attacks. Additionally the next weapon attack that hits deals an extra 2d6 radiant damage once per turn.
At 5th level and each additional 2 levels the damage is increased by 1d6. (3d6 at 5th, 4d6 at 7th, and so on).
Soul Swords. Whenever a creature dies within 30 ft you in active combat you gain a soul sword, up to an amount equal to your proficiency bonus. As the fragments of the soul linger as a sword that protects you. Each soul sword grants you a +1 to your Armor Class, As long as you stay true to your oath of not wield a shield or an off hand weapon this soul swords can remain sheathed in your sheathed soul for no longer than 48 hours.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Sheathed Soul Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Zephyr strike, armor of agathys |
|
5th |
Mirror image, Blur |
|
9th |
Haste, blink |
|
13th |
banishment, Greater Invisibility |
|
17th |
holy weapon, steel wind strike |
Aura of Sheathing
Starting at the 7th level, with the mastery of your path you share the precision you gain with your weapon in which you and friendly creatures of your choice within 10 feet of you gain a bonus to attack rolls equal to your Charisma modifier creatures affected by this aura emits small arcs of radiant currents.
At 18th level, the range of this aura increases to 30 feet.
Encased Strikes
Beginning at 15th level, you achieve a degree in mastering your divinity, while you are in the influence of Holy Sheath you can use Bathe Weapon as a free action to sheathe your weapon in radiant light and apply the 1d6 radiant damage times half your paladin level to your extra attack, you can only do this twice per turn.
Unsheathed Soul
At 20th level you manifest your soul that stores soul fragments which empowers you and as you unsheathe it a burst of soul fragments flows out. As an action, you can summon and condense soul fragments that turns into four sword of light that emits dim light in 15ft and revolves around you. For 1 minute, you gain the following benefits:
- Resistance to bludgeoning, piercing and slashing damage
- All your melee weapons you wield has a reach set to 15ft
- Each sword of light deals 4d4 radiant damage to a hostile creature of your choice within 10ft of you as they enter within the reach of the revolving sword of light once on your turn. When hostile creatures enter that area for the first time on their turn, they take 16d4 radiant damage as the sword of light revolves at high speed around you. Once you use this feature, you can’t use it again until you finish a long rest
Once you use this feature, you can’t use it again until you finish a long rest.
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