Warlock
Base Class: Warlock

Majestic and demanding, cute and terrifying, loving and wrathful, it insists on your attention, affection, and offerings of food, milk, pets, and the occasional blood. Your patron is easily bored, so once sated, your patron leaves you with your cat powers until it again returns for you.
eons ago these cats were worshipped as gods, for their charm and the zeal of their warlocks enthralled many to their power. Now but a few recognize their nobility as a source of arcane might, and fewer still can court a Feline's attention for long enough to secure a warlock's pact.

All hail Scratch

The Arcane Claws

At 1st level, your patron has granted you razor-sharp arcane claws, which usually lie retracted underneath your fingers. You can use your claws to make unarmed strikes, and can use Dexterity instead of Strength for their attack and damage rolls. If you hit with your claws, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier (your choice), instead of the bludgeoning damage normal for an unarmed strike.
     Additionally, as a reaction when you take damage from a creature within 5 feet of you, you can make a melee attack against this creature using your claws.
additionally you gain a climbing speed equal to your walking speed

Scratch/The pride bestows there blessing

you can cast speak with animals using no spell slots when used on cats and other felines.

you know claws of old scratch and can use once every short rest without expending a spell slot

you also take on cat like features of ears and tails 

 

Meow

 

Hiss, Piss, Vinegar

At 6th level, as a reaction when you take damage from a creature within 5 feet of you, you can ferociously hiss. The next two attacks that the creature makes before the end of its turn are made with disadvantage. 
     Once you use this ability, you can't use it again until you finish a short or long rest.
you know cat scratch fever and can use once a day without expending a spell slot

 

Evasion

at 10th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Song of your people

At 14th level, you can speak in the language of your Feline master, enthralling those nearby with your song. Each creature you choose within 15 feet of you must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed by you for 1 minute or until your concentration is broken (as if concentrating on a spell). 
     On each of your turns, you can use your bonus action to command a creature you have charmed by this ability to use its reaction to move up to half its movement speed to a location that you choose or take an action of your choice. This action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action.
     Once you use this ability, you can't use it again until you finish a long rest.

 

Previous Versions

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9/9/2021 1:12:07 PM
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9/21/2022 5:55:57 PM
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