Base Class: Warlock
Your Patron is a Hag, specifically, the one who raised you from a babe. A somewhat unwilling partnership, in that she had lovingly cast you out of the Feywilds to create and pursue your own dreams, and find your own happiness, rather than be stuck with an old crone, such as she.
However, due to all Hag's naturally corruptive energy, as your body slowly became warped and tainted over the years in her close presence, so did your mind. You are now both forever connected, and though she doesn't understand how she came to be your Patron, or how to intentionally grant you power, she is constantly providing you with some power and boons, though not deliberately.
Expanded Spell List
The Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st level.
- Cure Wounds and Dissonant Whispers.
2nd level.
- Gentle Repose and Wither and Bloom.
3rd level.
- Blink and Revivify.
4th level.
- Dimension Door and Polymorph.
5th level.
- Far Step and Mass Cure Wounds.
Crone's Knowledge
Due to the many years you spent watching, and assisting, in your Hag mother's spells and charms rituals, you retain a great knowledge of her arcane powers and spells.
When you pick this subclass at 1st level, you gain an additional spell slot.
Variant Eldritch Blast
Starting at 1st level when you select this subclass, your 'Eldritch Blast' cantrip is permanently changed from an Action, to a Bonus Action, aswell as;
- Instead of dealing 1d10 damage per beam, the beams now deal 1d4 damage each.
- Is considered a melee-range spell of 10ft, does not suffer ranged spell attack disadvantage at melee distance.
Stored Knowledge of the Arcane
Starting at level 6, you gain access to the following features;
Due to the immense amount of spellcasting and charm-work that you partook, assisting your Hag mother, you gain proficiency (or expertise, if already proficient) on Arcana rolls, and may add your proficiency bonus to any Perception, Insight or Investigation rolls relating to items that are magical, or are affected by magic.
Hag-fuelled Potions
Starting at 10th level, you hone in on your well-practiced ability of potion-making, allowing you, at the end of a long rest, to create any of the following potions, though no more than 2 may exist at one time;
- Annis' Potion (+1 to attack and damage rolls with any weapon).
- Green Hag's Potion (Renders the user immune to Poison, and resistant to Disease).
- Bheur's Potion (Adds a Frostbite effect to Melee weapon attacks, on a hit; reduces target's movement speed by half and prevents them from disengaging until the start of their next turn).
- Night Hag's Potion (Adds your proficiency bonus to Intimidation rolls, and allows you to use your action to frighten someone, if the target can see or hear you, it must make a flat DC 14 Wisdom saving throw or be frightened of you until the start of its' next turn).
- Shrieking Hag's Potion (Renders the user resistant to sound-based attacks and spells).
- Silat's Potion (Allows the user to become invisible as an Action, becoming visible again when attacking or attacking).
All potions last for 1 hour and may be drunk as a Bonus Action.
Hag's Venom
Starting at 14th level, your Patron has finally begun to deliberately gift you power and boons.
You are now immune to Poison damage and deal an additional 1d4 + your proficiency bonus as Poison damage per round, when atleast one of your attacks hit.
Previous Versions
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9/22/2022 12:10:44 PM
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Coming Soon
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