Artificer
Base Class: Artificer

What's that soaring through the air? A bird? A dragon? A mad scientist? Rocketeers have ideas that can't be contained by such trivial forces as Gravity. Zooming down corridors, swooping through clouds, and sipping past enemies , these crafty inventors launch themselves into and out of trouble with magic rocket packs, electro-arcano  repulsors or simple Icarian wings. Talented rocketeers can turn their need for speed into a tool box of tricks their friends can trust, whether they are dropping down destruction, scouting the skies swiftly, or aiding an ailing ally. fuel up strap in , and launch yourself into a new adventure. Just make sure to stick the landing

Rocketeer Spells

3rd-level Rocketeer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Rocketeer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Rocketeer Spells

Artificer Level Spell

3rd

Guiding Bolt, Shield

5th

Gust of Wind, Heat Metal

9th

Counterspell, Lightning Bolt

13th

Freedom of Movement, Ice Storm

17th

Hold Monster, Telekinesis

Tool Proficiency

3rd-level Rocketeer feature

You gain proficiency with alchemist’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Blastoff

3rd Level Rocketeer Feature

You’ve developed your first propulsion device, which attaches to your
body. When you move, you can engage your propulsion device to gain a
flying speed of 30 feet until the end of the current turn. If you are still
aloft at the end of the turn with nothing else supporting you, you fall. If
you lose the device, you can build a replacement using Tinker’s Tools at
the end of a long rest.
When you take the Dodge action, you may also either Dash or
Disengage as part of the same action.

Shooting Star

5th-level Rocketeer feature

You’ve worked out the kinks in your propulsion device. You gain a
flying speed of 30 feet while wearing your propulsion device.
You may cast your artificer cantrips that have a cast time of one
action as a bonus action instead.

 

Eagle Eye

9th-level Rocketeer feature

Your Flash of Genius feature has its range increased to 60 feet and you
may use the feature to increase attack rolls as well as saving throws and
ability checks.

Aerial Supremacy

9th Level Rocketeer feature

Your flying speed while wearing your propulsion device is increased to
60 feet.

The Big One

15th-level Rocketeer feature

While flying, you may use this feature before rolling the damage dice
for an artificer spell you have cast. Replace all of the spell damage dice
with an equal number of d20s.
After using this feature, you may not use it again until you have
finished a long rest.

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