Base Class: Barbarian
The tradition of the lumberjacked hails from the pine forests and glaciers of Aurorae (the northmost nation of Arcania). Lumberjacked spend their youth as gentle hermits living alone in the wilderness, honing their abilities against trees and rocks. Their time alone typically makes them far more introverted than your average barbarian. They specialize in breaking objects and cutting through the first line of an enemies’ attacks. Their rage is a rage of duty. It is cold, calm and is usually undetectable until it is too late.
Path of the Lumberjacked Features
Barbarian Level Feature
3rd Paul Bunyan’s Might.
6th Babe’s Charge.
10th Kindly Riposte
14th Crosscut
Paul Bunyan’s Might
Starting at 3rd level, your rage empowers you with the fury of the famous woodsman. While raging you do double damage against structures, vehicles, objects, and terrain. Additionally, when you deal at least 20 damage to a structure, vehicle, object, or terrain in one attack, shards of the target hurt nearby creatures. All creatures except you within 10 ft of the site of destruction must make a dexterity saving throw or take piercing damage equal to 1d6 + your barbarian level.
Babe’s Charge
Starting at 6th level, you are able to tap into the majesty of Babe the Blue Ox. An ethereal Ox envelopes your body and moves with you as you charge forward with its weight and momentum. If you move at least 20 feet towards a creature then hit it with an attack on the same turn, the creature must make a strength saving throw or be knocked prone. The DC is equal to 8 + your proficiency bonus + your Constitution modifier. If the creature is knocked prone, you may make an additional attack against it as a bonus action.
Kindly Riposte
At 10th level, your gentle demeanor is strong enough to induce pangs of guilt in creatures you hit with an attack of opportunity, even while raging. If you excuse yourself politely for making an opportunity attack, the hit creature takes an additional 2d8 psychic damage as they are wracked with guilt for making you go out of your way.
Crosscut
Starting at 14th level, your attacks cleave a wide swath through foes. When you succeed on a melee attack against an enemy, that attack is also made against up to two other enemies within 5ft of you. (The attack roll has the same value and may or may not hit the other enemies. The additional enemies are hit for the same amount of damage.)
Paul Bunyan’s Might
Starting at 3rd level, your rage empowers you with the fury of the famous woodsman. While raging you do double damage against structures, vehicles, objects, and terrain. Additionally, when you either destroy or deal at least 20 damage to a structure, vehicle, object, or terrain in a single melee attack action shards of the target hurt nearby creatures. All creatures except you within 10 ft of the site of destruction must make a dexterity saving throw or take piercing damage equal to 1d6 + your barbarian level. (DC 8+proficiency+ barbarian level)
Babe's Charge
Starting at 6th level, you are able to tap into the majesty of Babe the Blue Ox. An ethereal Ox envelopes your body and moves with you as you charge forward with its weight and momentum. If you move at least 20 feet towards a creature and then hit it with a melee attack on the same turn, the creature must make a strength saving throw or be knocked prone. The DC is equal to 8 + your proficiency bonus + your Constitution modifier. If the creature is knocked prone, you may make an additional attack against it as a bonus action.
Kindly Riposte
Kindly Riposte
At 10th level, your gentle demeanor is strong enough to induce pangs of guilt in creatures you hit with an attack of opportunity, even while raging. If you excuse yourself politely for making an opportunity attack, the hit creature takes an additional 2d8 psychic damage as they are wracked with guilt for making you go out of your way.
Crosscut
Crosscut
Starting at 14th level, your attacks cleave a wide swath through foes. When you succeed on a melee attack against an enemy, that attack is also made against up to two other enemies within 5ft of you. (The attack roll has the same value and may or may not hit the other enemies. The additional enemies are hit for the same amount of damage.)
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