Base Class: Sorcerer
Witchblades are born of a lineage of Warriors Whose great feats in Battle shape the flow of magic around them, allowing their supernatural prowess to sometimes pass to their descendants. Some tribes and noble families track their ancestries in hope of identifying the heirs to this power and harnessing their gifts. However, many witchblades are born of unremarkable circumstances, removed from, and ignorant of their heritage that empowers them. Some scholars suggest that when the fates and the weave of magic align just so, one of these warrior mages may come into being through their own force of will, bending the weave and perhaps starting a lineage of their own.
Arcane Warrior
Arcane Warrior
1st-level Witchblade feature
You learn to utilize simple magical effects as you fight:
- Arcane Defense. You may cast Mage Armor on yourself at will without using a spell slot.
- Martial Magics. You may use your Charisma modifier instead of Strength or Dexterity when you make an attack with a melee weapon.
You gain proficiency with all simple and martial melee weapons.
You may use a melee weapon as an arcane focus.
War Witch
6th-level Witchblade feature
When you use your action to cast a sorcerer spell, you may make a
melee weapon attack as a bonus action.
Magical Armament
6th-level Witchblade feature
You may invoke magical weapons and armor at will as a bonus action. The magical armaments are often of an arcane appearance such as a whip of arcane energy or a cuirass of swirling shadows. The equipment vanishes if it leaves your immediate possession, if you die,or if you use this ability again.
Magical Arms. You may create any one melee weapon or any two melee weapons with the light property. Created weapons are magical, but otherwise use standard weapon profiles.
Magical Armor. You create and don a set of magical armor. While wearing the armor your base AC is 13 + your Charisma modifier. When you take damage, you may use your reaction and spend sorcery points to protect yourself. You may reduce the amount of damage taken by 5 for each sorcery point spent this way.
You are proficient in wearing this armor. You may unsummon the armor as a bonus action.
Witch Walking
14th-level Witchblade feature
You have the ability to blink around the battlefield. At either the beginning or the end of your turn, you may instantly teleport up to 15 feet to an unoccupied space that you can see. You may spend a sorcery point to blink at both the beginning and end of your turn.
Magical Flurry
18th-level Witchblade feature
When you make a melee weapon attack using the War Witch feature, you may spend up to 2 sorcery points to make an additional attack for each point spent.
Previous Versions
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6/24/2022 9:18:09 PM
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9/25/2022 2:57:35 AM
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