Base Class: Monk
Your ki burns inside you, a Monk who trains his body in this monastic tradition, learns to control the ki in the form of a raging fire.
You are a master in martial arts and in a fighting style of your choice, your weapon is an extension of your arms, your armor is your body.
But this way doesn’t follow a path of death and battle, The CrimSon Way exists to protect others and illuminate them with your fire, you are not only a warrior, but a torch.
Warm up
Starting at level 3, you learn to heat your body to gain an extra attack.
To do that, you spend 1 ki point as a bonus action, the maximum amount of times you can do this 2 times per turn.
Overheat
At level 6, you can spend 2 ki points to warm up your fire as a bonus action. Using this ability, the target without resistance or immunity to fire damage, gains an extra 2d6 damage. The target with resistance to fire damage lose his resistance to yours attacks with this type of damage while this ability is active
If you use this ability 2 turns in a row, you take 1d8 as a burn.
Dance of sparks
At level 11, you can feel the fire as your own soul. Spending 1 ki point, you can create a will-o'-the-wisps and positionate it on a square, with a distance equivalent to the double of your walking speed. you can appear on the same square of the will-o'-the-wisps spending 1 ki point.
Crimson Dragon
At level 17, spending 5 ki points, your raging fire manifests into a fire dragon. when you throw it, it makes a 20D6 in a failed dexterity saving throw, and the half of the damage if the target succeeds. The attack distance is 150ft. (30 squares) and the radius is 8x8 squares.
Fighting Style
Following the CrimSon Way, you learn a fighitng style of your choice.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
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