Rogue
Base Class: Rogue

These wanderers of the night dedicate themselves to Mirithlen and take advantage of the silvery power she bestows on  mortals, drawing new abilities from her and relying on the eternal succession of lunar cycles as if it were the wheel of their own destiny. 

Whether they are aimless vagabonds in the lonely expanses of Iürmen, individuals lost while fighting for their own survival, or agents hired for dangerous missions, these rogues use the power of the Moon to develop abilities that are enigmatic to most mortals. Their path is the line separating darkness and moonlight, placing the Night Agents in the middle of these two aspects, as if they were two sides of the same coin.

Embrace of the Moon

At 3rd level, you gain benefits related to the current Lunar Phase:

  • Full: The Moon shines light upon the mind; you have Advantage on Perception, Investigation, and Insight checks.
  • Ascendant: The Moon gives courage and resourcefulness; you have Advantage on Initiative checks and Saving Throws to avoid the Frightened condition.
  • Descending: The Moon preserves life; your speed increases by 10 feet and you get a +1 bonus to all Saving Throws.
  • New: The Moon hides you in shadows; you have Advantage on Stealth, Sleight of Hand, and Deception checks.

Night Agent's Charm

At 3rd level, as Night Agents are notoriously feared and respected figures, you gain Proficiency in a skill of your choice between Persuasion and Intimidation. You gain expertise with that skill, meaning your Proficiency bonus is doubled when you perform a check that uses the chosen skill.

Intimidation

Intimidation 

Persuasion

Persuasion

Silvery Gifts

At 9th level, you can cast the following spells depending on the current Lunar Phase:

FULL MOON

gleam, moonluck

ASCENDING MOON

moonrain, lunar beacon

DESCENDANT MOON

glyph of Mirithlen, moonstairs

NEW MOON

horror, fare for memories


Each spell can be cast once, then you regain its use after you complete a long rest.

Death to Darkness

At 13th level, when you use a sneak attack on an Undead, Aberration, or Fiend, any sneak attack damage dice that have resulted in a 2 or less will be counted as if it had resulted in a 3.

Sharp Moon

At 17th level, as long as you stay under the moonlight (outdoors, at night, regardless of the current Lunar Phase), you never have Disadvantage on Attack Rolls against Aberrations, Fiends or Undead. If you have Disadvantage on Attack Rolls against Aberrations, Fiends or Undead for any reason, you automatically have Advantage, so they cancel each other.

Comments

Posts Quoted:
Reply
Clear All Quotes