Blood Hunter
Base Class: Blood Hunter

Warriors dedicated to laying their lives on the battlefield for their comrades. Selfless individuals who know themselves to be a machination in the grand scheme of it all. Willing to sacrifice anything for their comrade's success even their own lives if it comes down to it, The Order of the Sacrifant is the most brutal of all Bloodhunter Orders. They die for a cause greater than themselves with a smile on their face charging into the battlefield with their allies raging across the fields of war.

The Order of the Sacrifant was rumored to be a myth, only found on the likes of Corthun by Commander Atalantos. However the legends have sparked intrigue, and now the mysteries have been discovered for a new generation of individuals willing to lay their lives down for their comrades.

Rite of Revitalization

When you join this order at 3rd level, you learn the Rite of the Revitalization as part of your Crimson Rite feature. 

Upon activating this crimson rite, you can bestow one of your primal crimson rites to your allies along with yourself who are within 30 feet of you. You may do this to a number of allies equal to your proficiency bonus.

Upon doing so, roll a number of crimson rite dice for every ally(including yourself) you are affecting. You suffer the damage rolled.

While this ability is activated,  you maintain concentration on all the rites you have active. If you lose concentration, then all the rites drop including yours.

Blood Martyr

Starting at 3rd level, you willingness to sacrifice for the cause is unyielding. You gain proficiency in medicine & You have advantage on checks to maintain concentration

Fatal Recovery

If you or an ally kills an enemy marked by your brand of Castigation, you or the allied creature who killed the enemy gain health back equal to your Bloodhunter level.

Tides of Vitality

Starting at 11th level, As an action, you siphon the lifeforce of everyone around you within a 30-foot radius as You release vitality restoring allies and damaging enemies with necrosis. Roll a number of crimson rite dice for every enemy within 30 feet of you. (max equal to your prof bonus).

Enemies in the area must make a constitution saving throw  or take necrotic damage equal to rolled amount , half on success. All allies within the radius heal for the rolled amount.

You may use this ability twice per long rest.

Blood Curse of Resurgence

At 15th level, you hone your hemocraft to heal yourself and allies bolstering them to no end. You gain the Blood Curse of Resurgence for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Resurgence

You target a creature within 60 feet of you. The targeted creatures makes a constitution saving throw, upon failure you deal 3d8+Bloodunter level siphon their vitality and bestow it onto yourself.

Amplify. Upon amplifying it, you may give it to an ally within 60 feet of you instead.

Blood Curse of Resurgence

As an action, you target a creature within 60 feet of you. The targeted creatures makes a constitution saving throw, upon failure you deal 3d8+Bloodunter level siphon their vitality and bestow it onto yourself.

Amplify. Upon amplifying it, you may give it to an ally within 60 feet of you instead.

Crimson Pancea

  • Any damage done to yourself from your Hemocraft dice is halved for you.
  • You also no longer have to maintain concentration on your Crimson rite.
Order Of The Sacrifant Image

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