Rogue
Base Class: Rogue

Since the invention of the gun, it has been used for anything from game hunting to war. Crack Shot rogues take the use of certain firearms to extremely effective levels. Especially deadly at range, Crack Shot rogues tend to shy away from the heat of battle in favor of an advantageous position from which to rain bullets down on the enemy. 

Marksman's Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with tinker's tools and firearms.

Sharpshooter

Starting at 3rd level, you have +3 to attack rolls made with ranged weapon attacks, and you do not have disadvantage when firing at range.

Long Shot

Starting at 9th level, when firing at a target in your weapon's long range you score a critical hit if your attack roll is more than 5 above your target's AC.

Steady Shot

At level 13, if you do not move before you take the attack action on your turn, you can spend your bonus action to set up a shot. If this bonus action is used, roll to hit with advantage and if the shot hits it is considered to be a critical hit. Your movement speed is then reduced to zero until the beginning of your next turn.

Sniper

Starting at 17th level, you can take 10 minutes to set up a ranged shot. If you do this, you automatically critically hit your target.

Previous Versions

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