Base Class: Rogue
Their tactics, which they use in their roles as spies and assassins, may seem simple at first, but their execution and synergy are very subtle and sophisticated, masking a lethal art form that is really without peer. Being on the receiving end of a Shinobi's anger is a death sentence, such is their level of ability and discipline.
KUNAI AND KODACHI
When you choose this archetype at 3rd level, you learn how to use thrown weapons as distractions to throw your enemies off balance and set up a killing blow.
Driving weapons requires minimal effort and no action. Long swords provide the Finesse attribute and as a Bonus action you can turn a light thrown weapon into a long-range weapon. Using a melee attack without disadvantage does half damage and lets you use Sneak Attack without advantage until the end of your turn.
SHINOBI'S GRACE
In the 3rd level, you get a lot better at getting back on your feet and fooling even the most observant opponents.
You can walk across the spaces of hostile creatures without using movement, you don't have to use movement to get up from prone, and if you use the disengage action, you can ignore tough terrain until the end of your turn.
SUDDEN DEATH
At the 9th level, you learn how to strike from hiding and not be seen until it's time to kill.
You may try to conceal it even if you are just barely hidden.
You may also use your action to move adjacent to a creature, expending movement as usual. If you do, you may assault it with a melee weapon. Even though you are hidden during this action, you won't be seen until the attack is over, even if you are very obvious.
MOVEMENT UNBOUND
At 13th level, mythic techniques enable you to scale sheer walls, glide deadly plummets, Leap impossible obstacles, plume murky depths and evade otherwise certain capture.
You gain a climbing speed and swimming speed it's equal to your walking speed, and increase the distance you can long and high jump by feet equal to have your rogue level.
Further, you can use your reaction when you fall to glide moving up to 2 feet horizontally for every 1 foot you descend reducing any falling damage by five times your rogue level. You lose the benefits of this feature while wearing medium or heavy armor.
Your rogue level tells you how many feet you can long jump and high jump. Also, when you fall, you can use your reaction to glide up to 2 feet horizontally for every 1 foot you drop. This reduces the damage you take from falling by 5x your rogue level. When you wear medium or heavy armor, this feature no longer helps you.
MASTER SHINOBI
At the 17th level, you achieve complete control over your gathered methods, allowing you to maximize their effectiveness. You may now consider yourself among the renowned ninjutsu practitioners and get the following benefits:
Shinobi's Sense
While conscious, you have an advantage in Initiative rolls. You may use this benefit while you are shocked in order to prevent getting surprised.
Kunai Mastery.
The damage of an attack with your Kunai and Kodachi feature, is no longer reduced by half. On a hit, that attack gives advantage to attack rolls against its target until the end of the current round.
Shi no Ichigeki.
Sneak attack damage delivered with your sudden death feature rolls d8s rather than d6s.
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