Base Class: Paladin
The Oath of Allayment is sworn to the idea of reducing unnecessary pain and suffering across the battlefield. A paladin that has sworn this oath isn't necessarily foolish - as they know that battle will always result in injury and cannot always be avoided though they will, never the less, attempt to ease as much suffering as they can as war rages on about them. Whether this be through mending friends or granting a swift death to their enemies. Often paladins that swear this oath are seen as a type of in the fray combat medic, known for marching directly into combat and taking the brunt of blows for their allies whilst doing all within their power to keep them alive.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Allayment Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Allayment Spells
| Paladin Level | Spells |
|---|---|
| 3rd | shield of faith, healing word |
| 5th | prayer of healing, warding bond |
| 9th | revivify, mass healing word |
| 13th | death ward, freedom of movement |
| 17th | greater restoration, mass cure wounds |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Divine Beacon. You can use your Channel Divinity to extend all healing you perform to another target. As a bonus action, you may choose a creature other than yourself that you can see on the battlefield and turn them into a divine beacon for the next ten minutes. So long as your divine beacon is within 100 feet of you and in your line of sight any single target healing you perform on any other creature is replicated upon your divine beacon.
Edge of Mercy. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action to heal a number of chosen creatures (including yourself) equal to your Charisma modifier within 10 feet of you for an amount of equal to what you rolled on your Smite die.
Aura of the Hospitaller
Starting at 7th level, Starting at 7th level, you can boost all the healing nearby allies receive. Whenever a creature within 5 feet of you is targeted by a healing spell you may use your reaction to change up to half of the dice rolled for that healing spell to their maximum value.
At 18th level, the range of this aura increases to 10 feet.
Improved Lay on Hands
Starting at 15th level, you've become a beacon of healing for those around you. Any healing done by your Lay on Hands is doubled and you perform Lay on Hands on any creature you can see within 30 feet of you.
Eternal Sentinel
You bring forth an font of mending power about you as a bonus action, causing the following effects for one minute:
- All creatures of your choosing within 30 feet of you are put under the effects of death ward when Eternal Sentinel is activated. For as long as eternal sentinel remains active you may use your action to repeat this effect.
- Any healing of your choosing performed within 30 feet of you automatically rolls the maximum value on all of its dice.
- Creatures you can see of your choosing within 60 feet of you automatically succeed on any death saving throws they may make
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